Implements a hacky way of the new factorio 2.0 style beacon transmission effects according to FFF-409
Small changes concerning balance, gameplay, or graphics.
Factorio but in reverse. You start with a rocket silo and your goal is to craft the crash site space ship. Decompose science into items, unassemble items into basic materials and unsmelt basic materials into ores.
Large total conversion mods.
Shout your warcry to taunt ALL enemies on the surface and lure them to your current location
Small changes concerning balance, gameplay, or graphics.
Keep track of ghosts, find required items in storage nearby and quickly craft required items
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replace the trigger unlock on technologies with twice the total cost of all prerequisite technologies.
Small changes concerning balance, gameplay, or graphics.
Adds fire breathing dragon enemies which are fire resistant and will spawned at >90% evolution
Mods introducing new content into the game.
All your base are belong to us. Adds new humanoid enemies that enter the planet from orbit and crash land inside your base.
Mods introducing new content into the game.
All big buildings must be built on a brick or concrete foundation
Small changes concerning balance, gameplay, or graphics.
Lamps are always on by default; alternatively the darkness level to control when lights will go on/off can be controlled with a setting
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Measure the exact distance between two pixels, both in XY coordinates as well as pixels (based on 32px tiles)
Mods introducing new content into the game.
Experimental mod that randomly changes day length & solar intensity
Small changes concerning balance, gameplay, or graphics.
Drills and pumps are redundant, all resources are pre-mined into chests/tanks and ready to be picked up.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds a (for now) craftable spoiled fish which is not quite entirely edible. Don't make me say 'I told you so'!
Mods introducing new content into the game.
Clumsy engineer, tripping over every little obstacle and breaking everything in his way down...
Mods introducing new content into the game.