Fuels them with construction bots so you don't have to.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Those 4 liquids come out in silly ways, this mod barrels them for you, provided you supply empty barrels.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to put (all 3) exoskeletons in the krastorio 2 spidertron.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The biters will allow you to build rails on creep if you do not gas them.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Upgrade plannering will not work for yet-to-research technology.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
[krastorio 2] + [steam trains] + (random rebalance) = this
Small changes concerning balance, gameplay, or graphics.
Prevents accidental destruction of tile patterns by blocking tile ghosts on them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Disables steel piping since their north blending is triggering.
Mods introducing new content into the game.
Renames all Science Packs to Science Juice, sounds fun when you're in a voice call with friends when discussing resarch requirements.
Small changes concerning balance, gameplay, or graphics.
Just links to the original mod that is still compatible with krastorio 2 ^
Collections of mods with tweaks to make them work together.