Lasers? It's sand! (You can change the actual resistance in settings)
Small changes concerning balance, gameplay, or graphics.
Includes compatibility fixes for some mods. Small Balance Patch for IR3 in settings. All credit for the original patch goes to: martin8848
Small changes concerning balance, gameplay, or graphics.
You hate it when things are different? You like the new graphics but wish the old ones didn't feel so stale in comparison? Then this mod is for you! Functional without Space Age, but if its enabled then there will be an extra setting :)
Small changes concerning balance, gameplay, or graphics.
Hides the minimap when hovering over certain entities so that the side-panel doesn't disappear off the edge of the screen.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows further fine tuning of the space platform acceleration formula. Simplifies stock behavior after 2.1.21
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Dynamically adjusts exoskeleton bonus speed based on camera zoom level. Customizable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to open fluid wagons like storage tanks and access a flush button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalances flamethrowers around target leading. Flamethrowers deal considerably less damage, but will hit enemies much more reliably without dragging behind them. Fluid consumption is increased. Heavy and light oil give better damage buffs. Configurable.
Small changes concerning balance, gameplay, or graphics.
Scales rocket silo payload capacity inversely proportional to planet gravity pull.
Small changes concerning balance, gameplay, or graphics.
Hides messy fluid icons and pipe arrows in Alt-mode, showing them only when you hover over the entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
2.0 spawner health simulation. Now with settings! Based on the BiterShield mod by suumani
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Scales rocket silo payload capacity inversely proportional to planet gravity pull.
Small changes concerning balance, gameplay, or graphics.
Neighbor bonus simply makes Nuclear Reactors burn fuel faster.
Small changes concerning balance, gameplay, or graphics.
Brings back the lost quality tier of level 4 (between epic and legendary)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes free neighbor bonus from fusion reactors and ties plasma output directly to fuel cell consumption.
Small changes concerning balance, gameplay, or graphics.
Going over 1000°C damages nuclear reactors. Destroyed reactors still explode.
Small changes concerning balance, gameplay, or graphics.