Same Factorio seed, up to 20 private worlds — each team races their own copy. Independent research, separate planets, zero resource conflicts. Buddy-join with friends, ally via mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and per-team clocks drive fair speedruns. Common terrain mods (dangOreus, VoidBlock, Alien Biomes) work out of the box.
Scenarios, maps, and puzzles.
Bridges Factorio chat and events to Discord. Captures vanilla events on its own and exposes the open-discord-bridge-v1 remote interface so other mods (e.g. multi-team-support, OARC) can push their own events and receive inbound Discord messages.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A remote-only, character-free layer for Multi-Team Support. Your character never leaves its cell -- you build entirely through a construction-robot network seeded at each team's spawn around a large roboport. Place blueprints; the bots do the rest.
Scenarios, maps, and puzzles.
Solo Teams is now called Multi-Team Support: https://mods.factorio.com/mod/multi-team-support
Scenarios, maps, and puzzles.
Adds functionality to prime blueprints with ingredients based on recipe, using game data.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.