MTS: one Factorio multiplayer server, many teams, each its own force on its own surface, holding a private copy of the same map. Same seed, separate research, zero resource conflicts. Race a friend from an identical spawn, or put them on your team: co-op or head-to-head, with per-player follow cams. In the spirit of OARC's separate spawns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Two-way chat and events between your Factorio server and Discord. Joins, deaths, research and rocket launches reach your channel; Discord messages come back in game. Run admin commands over RCON from Discord. Built into the AleForge hosting panel, or self-host the relay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
AI chatbot and chat assistant for your Factorio server: ask a question in game chat and the AI answers in chat from your live save. Where things are, production rates, research, what changed since you died. Multiplayer, every team and force, follow-up questions. Bring your own key: Claude, GPT, DeepSeek, Gemini or any LLM on OpenRouter. Runs with a small agent program beside the server.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The whole world is solid rock. Dig your factory out by hand, prop up the ceilings you carve, and watch an underground cave-in collapse the roof onto whoever mined one pillar too many. Ore, tunnels and buried treasure surface only as you dig deeper. A standalone reimagining of RedMew's Diggy scenario.
Mods introducing new content into the game.
Requires Multi-Team Support. Brave New World-style multiplayer for MTS: no character, bots only. Your character never leaves its cell, so teams play remote-only through remote view and construction robots build everything from the blueprints you place. No handcrafting, no hand-mining, no god mode. A starter base on your team surface at spawn, and Character Clone outposts on Space Age planets. Inspired by Brave New OARC.
Scenarios, maps, and puzzles.
Requires Multi-Team Support. Every team warps its own base, on its own clock, through its own deterministic sequence of dimensions, racing to stabilize them. Strip each world for what you can carry before the platform jumps. A fork of Dimension Warp by Anakhon (BSD-3-Clause), rebuilt on the MTS mts-v1 API.
Large total conversion mods.
Prime a furnace, assembler or chest with the exact ingredients and fuel amounts its recipe needs, down to a partial stack. Chests also take exact item counts. Drag over a row, ghost or built, to prime every machine of one kind, or stamp primed blueprints. Boilers, burner drills and locomotives get just the fuel. Construction robots deliver the item request.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Claim the map cell by cell. Every cell climbs a four-rung ladder: Wilderness, Trail, Rampart, Deed. The engine itself enforces what you may build where, so blueprints and construction bots obey it too. Expand your territory outward from land you already hold. Inspired by Gridlocked, rebuilt from scratch with a land economy.
Mods introducing new content into the game.
Put research costs on a curve you design. Set the tech cost multiplier for early game, late game and infinite research, preview every tech's new science cost for your exact modpack on a companion web page, then paste one line into the settings. Tune difficulty for any modpack. In the spirit of Technology Overload.
Small changes concerning balance, gameplay, or graphics.
Solo Teams is now called Multi-Team Support: https://mods.factorio.com/mod/multi-team-support
Scenarios, maps, and puzzles.