Brave New MTS


Requires Multi-Team Support. Brave New World-style multiplayer for MTS: no character, bots only. Your character never leaves its cell, so teams play remote-only through remote view and construction robots build everything from the blueprints you place. No handcrafting, no hand-mining, no god mode. A starter base on your team surface at spawn, and Character Clone outposts on Space Age planets. Inspired by Brave New OARC.

Scenarios
6 days ago
2.0
127
Planets Environment Logistic network Blueprints
Owner:
bits-orio
Source:
https://github.com/bits-orio/brave-new-mts
Homepage:
https://discord.gg/tWz4FT74pH
License:
MIT
Created:
4 months ago
Latest Version:
0.2.0 (6 days ago)
Factorio version:
2.0
Downloaded by:
127 users

Brave New MTS

You never touch the world. The robots do.

Brave New MTS requires Multi-Team Support and turns it into a remote-only, character-free game. Your character is parked in a walled cell in the landing pen and never sets foot on the team surface. You play entirely through remote view. Each team's spawn is seeded with a self-running starter base built around a large roboport, and every entity after that arrives by blueprint, placed by construction robots.

Status

Playable and in active development, running on public multiplayer servers. With Space Age a team can found an outpost on any planet it reaches: research the Character Clone, ship one to a planet on a space platform, and press Establish base in the platform hub to found a starter base tuned for that planet. Space Age support is newer than the Nauvis-only base, so expect more rough edges there than at home. Only a team's original base can end the game; losing an outpost's roboport only wipes that outpost, and another clone re-founds it. Report anything odd on Discord or in the issue tracker.

Quick start

  1. Install Multi-Team Support first. Nothing in this mod runs without it.
  2. Enable Brave New MTS and start or load an MTS game.
  3. Join a team. Your character is parked in your team's cell and you start in remote view of your team's base.
  4. Ghost a blueprint next to the starter roboport, made from your own copy of part of the base or anything you've built, and watch the bots build it.
  5. With Space Age: research the Character Clone, fly one to a planet on a space platform, and press Establish base in the platform hub to found an outpost there.

Features

  • Parked character. You are teleported into your team's cell in the landing pen and locked there, playing through remote view. Teammates share a cell.
  • No roaming, no map-peeking: the body never lands on the team surface, so the map opens only as your bot network expands.
  • Self-running starter base: solar, accumulators, substations and a large roboport stocked with construction and logistic robots, pre-charged so the network is alive when you arrive.
  • Blueprints in, factory out. A ghost, from a blueprint or a single entity, is the only way to place something; bots build every one.
  • Hand-work is blocked: no handcrafting, no hand-mining, no manual transfer to or from chests. Inserters, machines and bots move everything.
  • The power core (solar panels, accumulators, substations, the lights, the warning sign and, on Fulgora, the lightning collector) is non-minable by default, and a team-leader button in the mod's team-settings tab unlocks it for a team that wants to rebuild on its own terms. Planet-tuned buildings stay locked even then. The rest of the base is already minable.
  • The central roboport is a custom, uncraftable entity that can never be made minable. Losing your team's home roboport eliminates the team; losing an outpost's roboport only wipes that outpost.
  • No god mode and no cheat mode; the save is never flagged as cheated, so achievements stay intact.
  • Space Age: research and ship a Character Clone to found an outpost on any planet your team has reached, complete with a cargo landing pad and power tuned to that planet.
  • Robot counts per base are tunable from the runtime-global mod settings.

Compatibility

Factorio 2.0. Space Age is optional and enables per-planet outposts. No roboport mod is needed, since the starter roboport is provided by this mod. Built purely against Multi-Team Support's public mts-v1 remote interface, so it never patches or forks MTS. MTS blocks the blueprint library and pasted blueprint strings by default; that's fine here, since every blueprint you need can be made in game by copying part of your own base.

Works with

  • Multi-Team Support is required. It is the foundation this mod is built on.
  • MTS Dimension Warp is a sibling game mode on the same mts-v1 interface. It is not meant to be combined with Brave New MTS: the warp platform does not carry the starter base.

Links

Development

Developed with AI coding assistants alongside human review and in-game testing. Issues and pull requests are welcome on GitHub.

License: MIT