A remote-only, character-free layer for Multi-Team Support. Your character never leaves its cell -- you build entirely through a construction-robot network seeded at each team's spawn around a large roboport. Place blueprints; the bots do the rest.
Scenarios, maps, and puzzles.
Version: 0.1.2
Date: 2026-05-27
Changes:
- Hide character-only research from overseer teams: the steel-axe mining-speed tech and
the Space Age health tech, neither of which can benefit a character-free team.
Version: 0.1.1
Date: 2026-05-27
Features:
- Each Nauvis starter base now gets a rich crude-oil node (300%), placed away from the
base but inside the central roboport's construction range, in a seed-derived
direction (consistent for every team) that avoids water and existing ore patches.
- Fulgora starter bases swap their outermost lamps for lightning rods.
- Crash-site debris around the spawn is cleared and its contents are collected into the
base's storage chest instead of being lost.
Changes:
- Admin-configured starter items (from Multi-Team Support) are delivered into the team's
passive provider chest instead of a player inventory, and the parked overseer
character is emptied on spawn -- teams that spawn later get the items too.
- The Character Clone now requires Space Age, and its recipe is gated behind both the
rocket-silo and tank technologies.
- A team's landing-pen cell label updates when the team is renamed.
Bugfixes:
- When a team is disbanded, its per-surface base state is now cleared, so a player who
later recycles the same team slot gets a fresh, properly-charted base instead of a
blank/invisible surface.
Version: 0.1.0
Date: 2026-05-26
Features:
- Remote-only, character-free "overseer" play layered on Multi-Team Support. Your
character is parked in your team's landing-pen cell; you play entirely through remote
view and build through a construction-robot network -- no roaming, no map-peeking, and
no god/cheat mode, so achievements stay intact.
- Self-running starter base seeded at each team's spawn: a unique, uncraftable roboport
(radioactive uranium-green glow) stocked with construction and logistic robots plus
repair packs, solar panels and pre-charged accumulators, and a logistic chest set
pre-filled with an anti-soft-lock starter kit.
- No hand-work: handcrafting, hand-mining and manual chest transfer are blocked by a
permission group. Inserters, machines and bots move everything.
- Soft-lock protection: the power core (solar, accumulators, substations, main poles,
lights) and the central roboport are non-minable by default so a team can't strand
itself. A leader-only "I know what I am doing" button in the Brave New MTS team-settings
tab unlocks the power core; the roboport can never be removed, and losing it to biters
eliminates the team.
- Reach other planets by shipping a Character Clone: a heavy item (one fills a rocket),
craftable after rocket-silo research. With a clone aboard a platform parked at one of
your team's planets, an "Establish base" button anchored in the space platform hub
seeds the starter base on that planet's ground and drops your view onto it.
- Built entirely on Multi-Team Support's public mts-v1 interface (team-settings tabs,
platform-hub widgets, team disband), so other mods can build similar experiences the
same way.