Static weather and visual effects for vanilla and modded planets, all toggleable: Celestial Weather and Celestial Weather Additions in one mod, for Factorio 2.1.
Small changes concerning balance, gameplay, or graphics.
Graphics for Nexus Extended Promethium Endgame (2.1): Nexus-Graphics by Karu_Kiruna, updated for Factorio 2.1 until the original has a 2.1 release.
Mods introducing new content into the game.
Nexus Extended Promethium Endgame by Karu_Kiruna, updated for Factorio 2.1 until the original has a 2.1 release: expands the promethium endgame with the planet Nexus, new production steps and resources.
Mods introducing new content into the game.
Storms, instability and the shield on Nexus: Nexus-Threat by Karu_Kiruna, updated for Factorio 2.1 until the original has a 2.1 release.
Mods introducing new content into the game.
Void Processing by RustyNova, updated for Factorio 2.1. A Space Age extension right after promethium science: a whole new tier of science focused on matter/reality manipulation, with challenges from all planets and new space locations to discover.
Mods introducing new content into the game.
Terra Palus by Lukah, updated for Factorio 2.1: a hybrid swamp moon of Gleba with both biters and pentapods. Mine Palusium ore and use UV light to freeze those that would see you destroyed.
Mods introducing new content into the game.
Balance for Nexus Extended Promethium Endgame: eased prices, beacons on its machines, a faster omega lab, the zero-point energy engine core limited by its quality, the warp drive only to the Oort cloud and Sol, storms that calm down.
Small changes concerning balance, gameplay, or graphics.
Nexus is still transmitting. Nine bosses answer the signal: light a summon beacon, hold it, kill what comes, take its trophy. Nine trophies make the warp key.
Mods introducing new content into the game.