A fork of Void Processing by RustyNova, updated for Factorio 2.1. All credit for the mod goes to RustyNova. Prototype and setting names are unchanged, so a save with the original mod can switch to this one. Source: GreenTech-Solutions/Void-Processing.
Void Processing
A Space Age extension mod, right after promethium science. This adds a whole new tier of science, focused on matter/reality manipulation.
It features late game challenges where your interplanetary logistics skills will be tested, featuring challenges from all planets, as well as a new space location for you to discover.
Your reward? Master the art of quality products with a final quality tier, and boost your science production with a favorable alternative to quality cycling.
- ✔️ Compatible with any save
- ✔️ No content dependencies
- ✔️ Not yet another planet mod
- ✔️ No AI used
- ❌ Won't laugh at you for not finishing Space Age
Compatibility
For mod compatibility, please check the compatibility list. If a mod isn't on there and is incompatible, please open an issue.
Development progress
Two out of three parts are done. The third one, quality cycling, is not made yet.
Credits
- RustyNova, the author of Void Processing
- Hurricane for the void assembler and void synthetizer textures
- factorio-mod-template for the CI
Licensing
The code is licensed under MIT. Graphics and sounds are distributed under GPLv3, with some key points:
- Edited assets from Factorio keep Factorio's asset policy: you can only reuse them for Factorio mods
- If you use or edit these assets in a Factorio mod, only those assets are affected by GPLv3, not the other assets used
- Any assets not made for this mod (e.g. the void assembler) must respect the original author's policy
- Usage of the assets outside of Factorio modding is forbidden
Assets can also be found here.