An overhaul modpack that delivers ways and reasons to automatically produce wood throughout the universe.
Large total conversion mods.
Version: 0.5.0 Major Features: - Add Alloy Smelting and Early Crushing mods Changes: - Move atan air filtering recipes to the bioprocessing tab
Version: 0.4.4 Changes: - Add localization for Wood floor from Wood-Walls - Demote Cupric Asteroids to optional as it doesn't serve a major purpose by default - Add Bio Processing Group for better recipe organization
Version: 0.4.3 Changes: - Change Dirt Path to an optional dependency, due to it sadly being performance-intensive
Version: 0.4.2 Major Features: - Add Diversitree as a required dependency
Version: 0.4.1 Major Features: - Add Frost Biters as a required dependency - Frost Biters only spawn on Aquilo and Frost Warfare is disabled by default
Version: 0.4.0 Major Features: - Add Wooden Aquilo: Seabloom Algaculture as a required dependency - Add Scrap Industry as a required dependency - Add Dirt Path as a required dependency - Change Cupric Asteroids to be a required dependency - Change Visible Pollutants to be a required dependency - Change Lead and Tin to optional dependencies (still highly recommended and strongly supported) - Change Improved Sniper Rifle to an optional dependency (same)
Version: 0.3.0 Minor Features: - Add Wooden Cerys: Lunaponics as an optional dependency
Version: 0.2.0 Minor Features: - Changed Sniper Rifle Improved, Explosive Biters, Wooden Walls, and Sign Post to be required mods - Add required mod Air Scrubbing Changes: - Add a few more optional mods as suggestions
Version: 0.1.0 Major Features: - Initial release.