An overhaul modpack that delivers ways and reasons to automatically produce wood throughout the universe.
Large total conversion mods.
Version: 0.6.0
Date: 2025-04-29
Changes:
- Restore Cupric Asteroids as a required dependency
- Change Rusting Iron and Scrappy Industry to be optional (still recommended)
- Change Cold biters to be optional, since it changes Aquilo generation to accommodate
- Reduce default opacity of visible pollution to 50%
Version: 0.5.0
Major Features:
- Add Alloy Smelting and Early Crushing mods
Changes:
- Move atan air filtering recipes to the bioprocessing tab
Version: 0.4.4
Changes:
- Add localization for Wood floor from Wood-Walls
- Demote Cupric Asteroids to optional as it doesn't serve a major purpose by default
- Add Bio Processing Group for better recipe organization
Version: 0.4.3
Changes:
- Change Dirt Path to an optional dependency, due to it sadly being performance-intensive
Version: 0.4.2
Major Features:
- Add Diversitree as a required dependency
Version: 0.4.1
Major Features:
- Add Frost Biters as a required dependency
- Frost Biters only spawn on Aquilo and Frost Warfare is disabled by default
Version: 0.4.0
Major Features:
- Add Wooden Aquilo: Seabloom Algaculture as a required dependency
- Add Scrap Industry as a required dependency
- Add Dirt Path as a required dependency
- Change Cupric Asteroids to be a required dependency
- Change Visible Pollutants to be a required dependency
- Change Lead and Tin to optional dependencies (still highly recommended and strongly supported)
- Change Improved Sniper Rifle to an optional dependency (same)
Version: 0.3.0
Minor Features:
- Add Wooden Cerys: Lunaponics as an optional dependency
Version: 0.2.0
Minor Features:
- Changed Sniper Rifle Improved, Explosive Biters, Wooden Walls, and Sign Post to be required mods
- Add required mod Air Scrubbing
Changes:
- Add a few more optional mods as suggestions
Version: 0.1.0
Major Features:
- Initial release.