Non-recoverable crash with latest update 0.2.10. Using razi protocol mods. I downgraded to your older version and do not have a problem (0.2.6).
"Failed to load mods, reached id limit for collision layer. The game can't contain more than 55 instances of this prototype due to hardcoded limits of the engine. See log for more details"
0.001 2026-09-26 00:18:44; Factorio 2.0.77 (build 84539, win64, steam, space-age)
...
41.343 Info PrototypeList.cpp:85: collision-layer counts:
41.343 Info PrototypeList.cpp:87: Constructron-Continued: 1
41.343 Info PrototypeList.cpp:87: Krastorio2-spaced-out: 2
41.343 Info PrototypeList.cpp:87: Logistic-Gun-Turret-2: 1
41.343 Info PrototypeList.cpp:87: RenaiTransportation: 2
41.343 Info PrototypeList.cpp:87: SpidertronEnhancements: 1
41.343 Info PrototypeList.cpp:87: base: 24
41.343 Info PrototypeList.cpp:87: cargo-ships: 2
41.343 Info PrototypeList.cpp:87: combat-mechanics-overhaul: 3
41.343 Info PrototypeList.cpp:87: dea-dia-system: 3
41.343 Info PrototypeList.cpp:87: deepsea_mechanic: 1
41.343 Info PrototypeList.cpp:87: linox: 2
41.343 Info PrototypeList.cpp:87: maraxsis: 6
41.343 Info PrototypeList.cpp:87: planetaris-hyarion: 1
41.343 Info PrototypeList.cpp:87: rubia: 1
41.343 Info PrototypeList.cpp:87: safefill: 4
41.343 Info PrototypeList.cpp:87: wireless-charging-2: 1
41.343 Info PrototypeList.cpp:87: wooden_platform: 1
41.355 Error ModManager.cpp:1767: Reached id limit for collision-layer. The game can't contain more than 55 instances of this prototype due to hardcoded limits of the engine. See the log file for more detail.