Wireless Electric Charging 2


Charge equipped batteries using near-field wireless electricity transfer technology. Build a truly electric railway network with electric trains and induction rails, while wirelessly powering armor, vehicles, and Spidertrons directly from your electrical grid. Includes hybrid engines and regenerative braking.

Content
a month ago
2.0
261
Transportation Trains Combat Armor Character Circuit network Power

b collision-layer limit error

a month ago
(updated a month ago)

Non-recoverable crash with latest update 0.2.10. Using razi protocol mods. I downgraded to your older version and do not have a problem (0.2.6).

"Failed to load mods, reached id limit for collision layer. The game can't contain more than 55 instances of this prototype due to hardcoded limits of the engine. See log for more details"

   0.001 2026-09-26 00:18:44; Factorio 2.0.77 (build 84539, win64, steam, space-age)
   ...
  41.343 Info PrototypeList.cpp:85: collision-layer counts:
  41.343 Info PrototypeList.cpp:87:  Constructron-Continued: 1
  41.343 Info PrototypeList.cpp:87:  Krastorio2-spaced-out: 2
  41.343 Info PrototypeList.cpp:87:  Logistic-Gun-Turret-2: 1
  41.343 Info PrototypeList.cpp:87:  RenaiTransportation: 2
  41.343 Info PrototypeList.cpp:87:  SpidertronEnhancements: 1
  41.343 Info PrototypeList.cpp:87:  base: 24
  41.343 Info PrototypeList.cpp:87:  cargo-ships: 2
  41.343 Info PrototypeList.cpp:87:  combat-mechanics-overhaul: 3
  41.343 Info PrototypeList.cpp:87:  dea-dia-system: 3
  41.343 Info PrototypeList.cpp:87:  deepsea_mechanic: 1
  41.343 Info PrototypeList.cpp:87:  linox: 2
  41.343 Info PrototypeList.cpp:87:  maraxsis: 6
  41.343 Info PrototypeList.cpp:87:  planetaris-hyarion: 1
  41.343 Info PrototypeList.cpp:87:  rubia: 1
  41.343 Info PrototypeList.cpp:87:  safefill: 4
  41.343 Info PrototypeList.cpp:87:  wireless-charging-2: 1
  41.343 Info PrototypeList.cpp:87:  wooden_platform: 1
  41.355 Error ModManager.cpp:1767: Reached id limit for collision-layer. The game can't contain more than 55 instances of this prototype due to hardcoded limits of the engine. See the log file for more detail.
a month ago
(updated a month ago)

Hey Evil_star, I will look into it if I can change anything on my end.
In the Error I can see that my mod only had 1 prototype layer which is reasonable (and correct).
The later editions of my mod got a major overhaul.
I cant promise anything but perhaps I can re-use a vanilla collision layer instead of my own. It might be possible it might not be.

a month ago

No worries. Would you be able to publish a 2.1 version? I ran into this when I added another mod like cliff builder.

2.1 apparently have 256 layers vs 55 layers max for 2.0.

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