Wireless Charging 2


Adds induction stations and rails, electric motors, regenerative braking and vehicle grids for cars, tanks, trains and armor. Charge your equipped batteries using the newest in near-field wireless energy transfer technology.

Content
3 hours ago
2.0
14
Transportation Trains Armor Power
Owner:
yoursoevil
Source:
https://github.com/yoursoevil/wireles...
Homepage:
N/A
License:
MIT
Created:
a day ago
Latest Version:
0.2.6 (3 hours ago)
Factorio version:
2.0
Downloaded by:
14 users

The 2.0 continuation of the GTX2GvO 0.17 continuation of mknejp Wireless Charging mod.

Beta version, may not be fully working as its currently under development, not tested with space mod.
Charge your equipped batteries using the newest in near-field wireless energy transfer technology. Simply equip an induction coil in your armor or vehicle and be in close proximity to an induction ground station to have it transfer energy directly form your power grid into your batteries.

Induction stations come in both road and rail varieties and two power levels.
Ground stations couple to coils in a 1:1 relationship.
This means that even if you have multiple coils equipped a single ground station can only feed one of them, automatically selecting the most powerful one.
In turn if your vehicle is in range of multiple stations but has only one coil equipped only one station can charge it.
Place inductive rails at train stations or signals to charge their batteries whenever they are waiting.
The size of locomotives and cargo wagons gives them the unique opportunity to cover up to three ground stations allowing for triple the charge rate of any other vehicle.
Small visual charging indicators under you or objects.
NEW: Hybrid mode on car and tank when a (low power) electric engine is present in the vehicle grid, switch between auto/fuel/electric.
Auto runs on electric till 15% before switching over to fuel unless there is no fuel present, switch manual with shift+H
NEW: electric train with capability to use 2 engines for speed buff, can charge from 3 points, normal trains from 2.

Currently not working or untested:
Train consumes fuel when present whilst running on electric, not sure if I can fix that, made an electric only train.
Ground stations can be connected to the circuit network to provide the charge level of the respective vehicle or character.