Wireless Charging 2


Adds induction stations and rails, electric motors, regenerative braking and vehicle grids for cars, tanks, trains and armor. Charge your equipped batteries using the newest in near-field wireless energy transfer technology.

Content
3 hours ago
2.0
14
Transportation Trains Armor Power

Changelog

Version: 0.2.4
Date: 2026-07-29
  Major Features:
    - Added beta electric locomotive with wireless electric drive support.
    - Added electric rail charging mode for the electric locomotive.
    - Added direct induction rail upgrade tools for existing straight rails.

  Features:
    - Electric locomotive now requires electric motors to move.
    - Electric locomotive supports up to 2 electric motors and 3 induction coils.
    - Standard locomotives use a smaller 6x6 equipment grid.
    - Electric locomotive keeps a larger 10x10 equipment grid.
    - Electric motors now draw energy from the whole equipment grid, including batteries.
    - Motor-based max speed scaling added for electric locomotives.
    - Low power electric motor gives +5% electric locomotive max speed.
    - High power electric motor gives +12% electric locomotive max speed.
    - Electric locomotive max speed is capped at 320 km/h.
    - Rail charging can slow electric locomotives while actively charging.
    - Rail charging uses a 150 km/h entry cap and then brakes toward 50 km/h.
    - Player armor no longer charges from rails while riding a moving vehicle.
    - Added equipment limits for coils, electric motors and regenerative braking controllers.
    - Regenerative braking controllers are limited to 1 per vehicle.

  Changes:
    - Electric locomotive now unlocks from a separate technology after railway and low power wireless charging.
    - Electric locomotive recipe now uses low power electric charging components.
    - Induction rails are now upgraded by dragging over existing straight rails.
    - Induction rail upgrades only apply to horizontal and vertical straight rails.
    - Curved and diagonal rails are intentionally ignored for now.
    - Upgrading a normal rail refunds 1 normal rail.
    - Upgrading between low and high induction rails refunds the replaced induction rail.
    - Charge visuals were shortened for moving trains.
    - Charging scan timing was improved for moving rail charging.
    - High power charging rates remain significantly stronger than low power charging.

  Bugfixes:
    - Fixed crashes caused by invalid equipment references after enforcing equipment limits.
    - Fixed locomotive speed limiting crash by using train speed instead of entity speed.
    - Fixed moving train player-priority charging behavior on rails.
    - Fixed station migration/rebuild edge cases with invalid prototype fields.
    - Fixed rendering validity checks for charging visuals.
    - Fixed train occupant checks for entities that do not support passengers.

  Notes:
    - This is a beta build.
    - Induction rails do not yet support curved or diagonal custom visuals.
    - Direct wire connections to rails are not supported by Factorio; a clean terminal solution is planned for later.
Version: 0.1.0
Date: 2026-07-29
  Major Features:
    - Initial wireless charging foundation.

  Features:
    - Added low and high power induction coils.
    - Added low and high power induction stations.
    - Added low and high power induction rails.
    - Added low and high power electric motors.
    - Added regenerative braking controller.
    - Added vehicle and armor equipment grid support.

  Notes:
    - Early development release.