Unfunny Science


(BETA) Entire game overhaul, ~900 more recipes. Makes the chemistry and industrial processes more "realistic" while trying to keep fun factor. Almost every recipe has a few byproducts to deal with, making even green circuits a challenge to automate.

Overhaul
10 months ago
1.1
1.74K
Logistics Environment Mining Fluids Circuit network Manufacturing Power

g Fish growing v0.1.09

8 months ago

Can you check the calculation for growing fish with fish eggs. it looks like (on average) the eggs you produce when growing fish is not enough to sustain a ongoing loop. From my calculation 25fish -> 40 eggs and 12 eggs -> 5-8 (avg 6.5) (fish growing 2)is not enough. 40/12*6.5 is 21.67 fish so every loop you loose 3 fish instead of gaining them. At the moment this is the only way to create fish oil needed for robot frames and manual fishing is not the way of the game, but can be relaxing :D

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