Unfunny Science


(BETA) Entire game overhaul, ~900 more recipes. Makes the chemistry and industrial processes more "realistic" while trying to keep fun factor. Almost every recipe has a few byproducts to deal with, making even green circuits a challenge to automate.

Overhaul
10 months ago
1.1
1.74K
Logistics Environment Mining Fluids Circuit network Manufacturing Power

g early automation success

10 months ago

20 hours in and I have fully automated the first two science packs. ok probably most of that was spent iterating on my waste management( I got focused on pyrak not realizing it was farther off). but I was able to partially automate both packs after about an hour in game and research through electrolysis. This made the pacing feel incredibly weird as I often looked at the new recipes when planning my expansions and felt like there wasn't enough bonus yield to consider a solution with them. So far I've found the steam systems to be engaging even if I feel like I'm missing some obvious early game thread into organics.
what has early progression looked like for everyone?

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