Unfunny Science


(BETA) Entire game overhaul, ~900 more recipes. Makes the chemistry and industrial processes more "realistic" while trying to keep fun factor. Almost every recipe has a few byproducts to deal with, making even green circuits a challenge to automate.

Overhaul
1 year, 8 months ago
1.1
1.85K
Logistics Environment Mining Fluids Circuit network Manufacturing Power

g Red wires

1 year, 8 months ago

The red wire is too complicated. Copper wire plus some other ingredient (like the Tin and solder) is ok, but the vacuum tube is too much. Especially as red/green wire is free if you blueprint/copy

1 year, 8 months ago

i was planning on them being an intermediate later down the line, which is why they are complicated

1 year, 8 months ago

i dont mind if you make them an intermediate or more complicated, but the cost is too high, especially early on. I could make a few, made some errors connecting inserters and belts, and they get destroyed, you dont get them back. Later on you automate them, and all is fine.

1 year, 8 months ago

i increased the amount you get to 15/craft in 0.1.06 or 0.1.07

1 year, 8 months ago

thnx, thats a good compromise

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