There are many items that feel as though they are in the tech tree in the complete wrong order: many many buildings that require electricity to function and you don't get power until WAY down in the chain.
Also, I feel like all logistics items, like undergrounds, splitters, long-handed inserters, etc. are so annoyingly far down the tree that it makes things very tedious and unfun to play. It's just irritating, annoying, and feels like you are punishing the player, rather than allowing them to work at their best, especially within a modpack that is already very complicated. I would highly suggest you put those items at the top of the tree where they belong to allow the player to use them asap. >Radars should also be usable from the first minute of gameplay, since there are so many ores, and it takes a long time to find them by foot.
Also, my antimony is super far away, but there are no trains in sight... another item that should be moved up.