UFP: Ultimate Fusion Power Fixed


New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from -80GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.

Content
3 days ago
2.0 - 2.1
10.1K
Logistics Combat Armor Fluids Logistic network Circuit network Manufacturing Power

g Cant use steam from boilers

7 days ago

How am i supposed to use steam from electric boiler that gives steam and heavy water? I cant get that steam to normal pipes, pump or steam turbine (vanilla one) due to it somehow requiring ducts from mod that dont interface with anything but mod machinery.

i will remove that steam from UFP, next update, ty

btw, the steam is used in deuterium extarctors

6 days ago

Oooh, didnt see that, electrolyzer can deal with depleted water and it does accept your pipes, no need to remove steam then. Also while i got you here, can you add setting to keep tech using space science as prerequisite in space age instead of going all the way to aquilo, i wanna do a VERY silly playthrough.

check the settings, you can disable each of SA techs

5 days ago

yeah, those settings only add or remove science packs from research, but dont change prerequisites (therefore one needs to get to aquilo to research tech of your mods), anyway, i think i know how to escalate shenanigans

i got it, i will make a setting to bring it back to white science, ty for the repport

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