UFP: Ultimate Fusion Power Fixed


New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.

Content
10 days ago
2.0
942
Logistics Combat Armor Fluids Logistic network Circuit network Manufacturing Power

g Ammo seems very underpowered

a month ago

Especially with the rockets, the ammo seems quite weak for its cost.
Bullet ammo is fine, it is significantly stronger than uranium ammo. It is weak compared to most other mods, though - artillery shells have the same issue. In vanilla they are fine, but when adding any sort of other mods that add other ammo, they are quite weak. I'm unsure if that is a consideration or not in the balancing, seeing as the difficulty to get these is far higher than most other mods (ie, Rampant Arsenal for the most part) and they fall off heavily against more difficult modded enemies.
My concern mostly comes from the rockets and cannon shells, which feel outright weaker than their vanilla counterparts by a significant margin? For example, why would I use fusion rockets over nukes, they do orders of magnitude less damage and have a lesser AOE? Cannon shells have the same issue, seemingly weaker in all aspects compared to uranium cannon shells.

a month ago
(updated a month ago)

they are based on vanilla, but your research power get crazy op and all dmg researchers are infinite, just keep researching.

Also i will add a multiplier setting to base dmg at some update. You need to see that rampant add far stronger enemies than vanilla, this mod dont.

Cannon shells, rockets and all ammo are 150% stronger than base, and they are far cheaper, you just need the ap rockets to make the nuke fusion rocket for example.

The fusion nuke is placed before vanilla nukes, antimatter nukes will be after, then void nukes that will be far stronger.

a month ago

Oh, I had assumed the fusion ones were meant to be better nukes, not pre nukes, cuz of the tech cost and reactor requirement. Mb

[deleted message]
10 days ago
(updated 10 days ago)

optional ammo added in 1.0.18

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