UFP: Ultimate Fusion Power Fixed


New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.

Content
10 days ago
2.0
942
Logistics Combat Armor Fluids Logistic network Circuit network Manufacturing Power

g Why identical inputs?

2 months ago
(updated 2 months ago)

Why does every single building require LDS, Blue Circuits, Concrete, Accumulators, and Nuclear Reactors, all in almost-identical ridiculous quantity? And with no intermediary.

Hell, one of the building require 1000 nuclear reactors, and 20k of the rest of the stuff.

2 months ago
(updated 2 months ago)

hello, well the identical inputs are to easy our life, you will just make one mall for few products with insane amounts. The fusion reactors are in fact cheap if you compare they to vanilla stuff, neutronic reactor can pump about 1000GW of electric power, to make that with vanilla reactors you will need about 7000 reactors, 1000 water pumps 100000 heat exchangers and 200000 steam turbines, i will not even mention the ups cost haha

2 months ago

True, it just feels... ridiculous... that everything take the same materials in the same quantities.

2 months ago
(updated 2 months ago)

well, i balanced this mod really staring at nuclear vanilla, and nuclear setup ask like 6 different products average, it will make sense at some time in your gameplay, i promisse haha. But i will keep adding more space age balance in next updates. My mods are more into vanilla 2.0 end game, in space age they get in very early, but the costs kinda balance the powercreep. Edit: also i may mix the products quantities too

2 months ago

Some of the ingredients don't make sense too, like why do the ducts need processing units and accumulators? The ducts don't need electricity to run, they're just pipes. Maybe tungsten plates/carbide would make more sense. Also, the underground duct needs 100 normal ducts... I understand that the underground duct has a range of 100 tiles but when building my fusion reactor, I normally don't stretch my underground ducts that far, maybe twenty tiles would be far enough and 20 ducts would be a more reasonable number of ingredients. Anyway, looking forward to the rebalance of the ingredients. :D

will bring something in the next updates. the spage age stuff after those updates

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