Total Combat Overhaul deprecated

by Disilon

Resource and enemy bases spawn rework. Biter attack mechanic changed to work on timers, to make more interesting combat with steady difficulty. A lot of combat, pollution, modules, technologies and recipe changes. Early equipment technologies.

Overhaul
5 months ago
2.0
1.08K
Factorio: Space Age Icon Space Age Mod
Combat Armor Enemies Environment Mining Fluids Manufacturing Power

b Getting duplicates when modifing mods

5 months ago

The red armour and other equipments, each time I modify a mod, load my save, and I get a new set of everything I have reasearch.

Also, can you please add a tickbox for said research chian? I am using early bots mod and blueprint shotgun mod so I would like an option to remove them entierly.

5 months ago

Another bug: If power lose, any roboport that run out of power -> get the no power red signal -> and stays like that even after power is back/fully recharged.

A delete filter with roport only to deconstruct all roboport followed by "undo" is the only work aroud I found. Save + Load dosen't fix. So you do need to deconstruct to get rid of bug

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