Total Combat Overhaul

by Disilon

Resource and enemy bases spawn rework. Biter attack mechanic changed to work on timers, to make more interesting combat with steady difficulty. A lot of combat, pollution, modules, technologies and recipe changes. Early equipment technologies.

Overhaul
a month ago
2.0
515
Combat Armor Enemies Environment Mining Fluids Manufacturing Power

Changelog

Version: 0.1.0
Date: 15. 11. 2024
  Balancing:
    - Increased shooting speed of Laser Turrets.
    - Slightly increased flamthrower damage.
    - Increased damage of all tank shells.
    - Increased damage of all rockets.
  Bugfixes:
    - Fixed sound path for early equipment (could have been causing errors previously).
Version: 0.0.9
Date: 15. 11. 2024
  Balancing:
    - Reduced cost scaling for weapon and artillery damage researches to 1.5 per level.
  Bugfixes:
    - Fixed sound path for Personal Laser Defense MK2 (could have been causing errors previously).
Version: 0.0.8
Date: 14. 11. 2024
  Major Features:
    - Changed space platform acceleration formula - it doesn't depend on platform width anymore. Make sure your space ships aren't too fast now!
  Balancing:
    - Reduced pollution generation for mining building to zero, so mining infinite resources isn't punishing with higher evolution.
    - All furnaces and foundry produce double amount of pollution, to compensate for removal of pollution generation from miners.
    - Oil refinery, Chemical plant, Cryogenic plant, Centrifuge produce quadruple amount of pollution.
    - Reduced roboport energy buffer capacity.
    - Reduced laser turret energy buffer capacity (back to vanilla values).
    - Uranium processing now produces 2% U-235.
    - Uranium fuel cell doesn't require U-238 anymore.
  Bugfixes:
    - Depleted uranium fuel cell has the same stack size and weight as normal one.
    - Increased search radius for counting biters around resource patch, when checking if it's viable for another attack.
    - Removed setting "Max nearby biters to continue spawning"
    - Changed icons for infinity type of resources.
Version: 0.0.7
Date: 10. 11. 2024
  Bugfixes:
    - Changed scripts, to reduce chance of error with other mods, which are also using scripts.
    - Setting "Attack delay night factor" has default value 1.
    - Removed setting "Max nearby biters to continue spawning".
Version: 0.0.6
Date: 07. 11. 2024
  Balancing:
    - Concrete recipe now requires 2 iron sticks, instead of 1 iron ore.
    - Tank now has 90% explosion resist.
    - Enemy spawner now have 50% explosion resist.
    - Shotgun ammo nerfed, magazine size is 2 (was 10).
    - Poison capsule has 12 damage (was 8).
    - Worms have poison resist.
Version: 0.0.5
Date: 07. 11. 2024
  Bugfixes:
    - Mod states that Space Age is required now.
Version: 0.0.4
Date: 07. 11. 2024
  Major Features:
    - Early equipment is added, most of it availaible via red science. You won't have an access to recipes, so it's limited.
    - Personal laser defense equipment MK2 is added. Requires Tesla tech.
    - Biter evolution changes, default: 8% for medium biters, 40% for big ones and 90% for behemoths.
    - Pollution production changes, mostly lower now (more detailed info in balancing section).
    - Efficiency modules now only increase machine speed by 10/20/40 %.
    - Production modules now only decrease speed and increase productivity by 5/8/15 %.
    - Speed modules now only increase speed by 30/50/80 % and increase energy consumption by 30/40/50 %.
    - Quality modules now decrease speed by 15/20/20 % and increase quality by 1.5/2.0/2.5 %.
    - Nuclear energy generation was nerfed (more detailed info in balancing section).
  Balancing:
    - Early biter attacks are weaker (can be configured).
    - Behemoth biters now have high resistance to physical and fire, behemoth spitters have long range.
    - Enemy spawners have 2 times more hp.
    - Worms have less laser resist and slightly higher hp regeneration.
    - Most of weapon damage or shooting speed technologies were united in 2 global weapon technologies. Bonus per level is lower.
    - Removed double bonus for Gun Turret damage from weapon damage technologies.
    - Ammo and Piercing Ammo now has increased damage to compensate for previous changes (5->6, 8->10).
    - Combat robots were rebalanced, defender now also follows player as other robots.
    - Submachine gun, Gun Turret, Rocket Launcher, Rocket Turret shoots faster.
    - Flamethrower turret has max range 24.
    - All flamethrowers deal less damage, but slows for 40%.
    - Hand-held and tank flamethrowers won't consume so much ammo anymore.
    - Piercing shotgun ammo have higher damage now.
    - Grenades have higher damage and longer throw distance.
    - Laser turret have higher dps and energy consumption.
    - Nuclear reactor needs 10 as much fuel, neighbour bonus is only 25%, but it's 2 times cheaper to craft.
    - Kovarex enrichment consume more U-238.
    - Accumulators have are 3 times better.
    - Nightvision equipment is a 1x1 size module.
    - Energy shields are buffed, capacity is higher.
    - Personal laser defense equipment has higher dps and energy consumption.
    - Modular and Power mk1 armor has slightly bigger equipment grids.
    - Armor got a poison resist.
    - Beacons now consume less energy, but more with higher quality (120/180/240/480/960 kW).
    - Crude oil now is mined for 5 fluid per action, instead of 10.
    - Pumpjack produces 2 pollution and has 3 module slots.
    - Boiler produces 6 pollution.
    - Stone/Steel/Electric furnaces produce 1.5/2/1.5 pollution.
    - Assembling machines 1/2/3 produce 2/3/5 pollution.
    - Burner/Electric/Big drills produce 2/2/10 pollution.
    - Foundry, EM and cryogenic plants have pollution values on par with early machines.
    - Many late-game recipes, which involved high quantities of liquids, are scaled to prevent pipe throughput limit.
    - Space platform foundation 2 times cheaper now.
    - Space science pack is created 2 per craft (was 5).
    - Rails needs 2 times less steel.
    - Steel furnace needs less steel to craft.
    - Flamethrower ammo is much cheaper.
    - Solar panel craft requires stone and more copper, instead of green chips.
    - Tank consumes more fuel to have a higher acceleration.
    - Tank and Car have instant turret rotation speed.
    - Walls and Gates now have 0 flat and 60% physical resist.
    - Construction bots are immune to damage.
    - Roboports are 2x2 tiles size building now. It can charge robots faster.
    - Some minor technology cost tweaks.
  Bugfixes:
    - Fixed script errors, involving loading a game save.
    - Fixed default settings values, involving game difficulty.
    - Biter attacks now will be selected randomly from the available pool.
    - Biter base are spawned a bit wider, to make more space, so biters won't get stuck.
    - Captured and then starved enemy spawner now will become a valid enemy base again.
Version: 0.0.2
Date: 05. 11. 2024
  Major Features:
    - Initial release.
    - Resource generation rework. Oil isn't an infinite resource.
    - Enemy bases spawn only on resource patches.
    - Improved starter ore patches generation.
    - Depleted resources will leave infinite leftovers with mining time penalty.
    - Oil spawns as a field, pumpjack has a radius same as electric miner.
    - Scripted biter attacks on conquered resource patches.
    - Worms at enemy bases will be upgraded with evolution level.
    - Pollution spread, enemy expansion are disabled in map generation.
    - Evolution has only pollution factor by default.
    - Biters spawn faster