Resource and enemy bases spawn rework. Biter attack mechanic changed to work on timers, to make more interesting combat with steady difficulty. A lot of combat, pollution, modules, technologies and recipe changes. Early equipment technologies.
Large total conversion mods.
Version: 0.1.2
Date: 19. 03. 2025
Features
- Added limited compatibility with mod: Everything on Nauvis.
- Added compatibility with my mod: Core Equipment - it will replace starting equipment if enabled.
Version: 0.1.1
Date: 17. 11. 2024
Balancing:
- Increased crafting count of space science pack from 2 to 3, but also increased it's craft time from 15s to 25s.
- Increased hp of Big/Behemoth biters/spitters, but greatly decreased their moving speed.
Version: 0.1.0
Date: 15. 11. 2024
Balancing:
- Increased shooting speed of Laser Turrets.
- Slightly increased flamthrower damage.
- Increased damage of all tank shells.
- Increased damage of all rockets.
Bugfixes:
- Fixed sound path for early equipment (could have been causing errors previously).
Version: 0.0.9
Date: 15. 11. 2024
Balancing:
- Reduced cost scaling for weapon and artillery damage researches to 1.5 per level.
Bugfixes:
- Fixed sound path for Personal Laser Defense MK2 (could have been causing errors previously).
Version: 0.0.8
Date: 14. 11. 2024
Major Features:
- Changed space platform acceleration formula - it doesn't depend on platform width anymore. Make sure your space ships aren't too fast now!
Balancing:
- Reduced pollution generation for mining building to zero, so mining infinite resources isn't punishing with higher evolution.
- All furnaces and foundry produce double amount of pollution, to compensate for removal of pollution generation from miners.
- Oil refinery, Chemical plant, Cryogenic plant, Centrifuge produce quadruple amount of pollution.
- Reduced roboport energy buffer capacity.
- Reduced laser turret energy buffer capacity (back to vanilla values).
- Uranium processing now produces 2% U-235.
- Uranium fuel cell doesn't require U-238 anymore.
Bugfixes:
- Depleted uranium fuel cell has the same stack size and weight as normal one.
- Increased search radius for counting biters around resource patch, when checking if it's viable for another attack.
- Removed setting "Max nearby biters to continue spawning"
- Changed icons for infinity type of resources.
Version: 0.0.7
Date: 10. 11. 2024
Bugfixes:
- Changed scripts, to reduce chance of error with other mods, which are also using scripts.
- Setting "Attack delay night factor" has default value 1.
- Removed setting "Max nearby biters to continue spawning".
Version: 0.0.6
Date: 07. 11. 2024
Balancing:
- Concrete recipe now requires 2 iron sticks, instead of 1 iron ore.
- Tank now has 90% explosion resist.
- Enemy spawner now have 50% explosion resist.
- Shotgun ammo nerfed, magazine size is 2 (was 10).
- Poison capsule has 12 damage (was 8).
- Worms have poison resist.
Version: 0.0.5
Date: 07. 11. 2024
Bugfixes:
- Mod states that Space Age is required now.
Version: 0.0.4
Date: 07. 11. 2024
Major Features:
- Early equipment is added, most of it availaible via red science. You won't have an access to recipes, so it's limited.
- Personal laser defense equipment MK2 is added. Requires Tesla tech.
- Biter evolution changes, default: 8% for medium biters, 40% for big ones and 90% for behemoths.
- Pollution production changes, mostly lower now (more detailed info in balancing section).
- Efficiency modules now only increase machine speed by 10/20/40 %.
- Production modules now only decrease speed and increase productivity by 5/8/15 %.
- Speed modules now only increase speed by 30/50/80 % and increase energy consumption by 30/40/50 %.
- Quality modules now decrease speed by 15/20/20 % and increase quality by 1.5/2.0/2.5 %.
- Nuclear energy generation was nerfed (more detailed info in balancing section).
Balancing:
- Early biter attacks are weaker (can be configured).
- Behemoth biters now have high resistance to physical and fire, behemoth spitters have long range.
- Enemy spawners have 2 times more hp.
- Worms have less laser resist and slightly higher hp regeneration.
- Most of weapon damage or shooting speed technologies were united in 2 global weapon technologies. Bonus per level is lower.
- Removed double bonus for Gun Turret damage from weapon damage technologies.
- Ammo and Piercing Ammo now has increased damage to compensate for previous changes (5->6, 8->10).
- Combat robots were rebalanced, defender now also follows player as other robots.
- Submachine gun, Gun Turret, Rocket Launcher, Rocket Turret shoots faster.
- Flamethrower turret has max range 24.
- All flamethrowers deal less damage, but slows for 40%.
- Hand-held and tank flamethrowers won't consume so much ammo anymore.
- Piercing shotgun ammo have higher damage now.
- Grenades have higher damage and longer throw distance.
- Laser turret have higher dps and energy consumption.
- Nuclear reactor needs 10 as much fuel, neighbour bonus is only 25%, but it's 2 times cheaper to craft.
- Kovarex enrichment consume more U-238.
- Accumulators have are 3 times better.
- Nightvision equipment is a 1x1 size module.
- Energy shields are buffed, capacity is higher.
- Personal laser defense equipment has higher dps and energy consumption.
- Modular and Power mk1 armor has slightly bigger equipment grids.
- Armor got a poison resist.
- Beacons now consume less energy, but more with higher quality (120/180/240/480/960 kW).
- Crude oil now is mined for 5 fluid per action, instead of 10.
- Pumpjack produces 2 pollution and has 3 module slots.
- Boiler produces 6 pollution.
- Stone/Steel/Electric furnaces produce 1.5/2/1.5 pollution.
- Assembling machines 1/2/3 produce 2/3/5 pollution.
- Burner/Electric/Big drills produce 2/2/10 pollution.
- Foundry, EM and cryogenic plants have pollution values on par with early machines.
- Many late-game recipes, which involved high quantities of liquids, are scaled to prevent pipe throughput limit.
- Space platform foundation 2 times cheaper now.
- Space science pack is created 2 per craft (was 5).
- Rails needs 2 times less steel.
- Steel furnace needs less steel to craft.
- Flamethrower ammo is much cheaper.
- Solar panel craft requires stone and more copper, instead of green chips.
- Tank consumes more fuel to have a higher acceleration.
- Tank and Car have instant turret rotation speed.
- Walls and Gates now have 0 flat and 60% physical resist.
- Construction bots are immune to damage.
- Roboports are 2x2 tiles size building now. It can charge robots faster.
- Some minor technology cost tweaks.
Bugfixes:
- Fixed script errors, involving loading a game save.
- Fixed default settings values, involving game difficulty.
- Biter attacks now will be selected randomly from the available pool.
- Biter base are spawned a bit wider, to make more space, so biters won't get stuck.
- Captured and then starved enemy spawner now will become a valid enemy base again.
Version: 0.0.2
Date: 05. 11. 2024
Major Features:
- Initial release.
- Resource generation rework. Oil isn't an infinite resource.
- Enemy bases spawn only on resource patches.
- Improved starter ore patches generation.
- Depleted resources will leave infinite leftovers with mining time penalty.
- Oil spawns as a field, pumpjack has a radius same as electric miner.
- Scripted biter attacks on conquered resource patches.
- Worms at enemy bases will be upgraded with evolution level.
- Pollution spread, enemy expansion are disabled in map generation.
- Evolution has only pollution factor by default.
- Biters spawn faster