Resource and enemy bases spawn rework. Biter attack mechanic changed to work on timers, to make more interesting combat with steady difficulty. A lot of combat, pollution, modules, technologies and recipe changes. Early equipment technologies.
Large total conversion mods.
Version: 0.1.0 Date: 15. 11. 2024 Balancing: - Increased shooting speed of Laser Turrets. - Slightly increased flamthrower damage. - Increased damage of all tank shells. - Increased damage of all rockets. Bugfixes: - Fixed sound path for early equipment (could have been causing errors previously).
Version: 0.0.9 Date: 15. 11. 2024 Balancing: - Reduced cost scaling for weapon and artillery damage researches to 1.5 per level. Bugfixes: - Fixed sound path for Personal Laser Defense MK2 (could have been causing errors previously).
Version: 0.0.8 Date: 14. 11. 2024 Major Features: - Changed space platform acceleration formula - it doesn't depend on platform width anymore. Make sure your space ships aren't too fast now! Balancing: - Reduced pollution generation for mining building to zero, so mining infinite resources isn't punishing with higher evolution. - All furnaces and foundry produce double amount of pollution, to compensate for removal of pollution generation from miners. - Oil refinery, Chemical plant, Cryogenic plant, Centrifuge produce quadruple amount of pollution. - Reduced roboport energy buffer capacity. - Reduced laser turret energy buffer capacity (back to vanilla values). - Uranium processing now produces 2% U-235. - Uranium fuel cell doesn't require U-238 anymore. Bugfixes: - Depleted uranium fuel cell has the same stack size and weight as normal one. - Increased search radius for counting biters around resource patch, when checking if it's viable for another attack. - Removed setting "Max nearby biters to continue spawning" - Changed icons for infinity type of resources.
Version: 0.0.7 Date: 10. 11. 2024 Bugfixes: - Changed scripts, to reduce chance of error with other mods, which are also using scripts. - Setting "Attack delay night factor" has default value 1. - Removed setting "Max nearby biters to continue spawning".
Version: 0.0.6 Date: 07. 11. 2024 Balancing: - Concrete recipe now requires 2 iron sticks, instead of 1 iron ore. - Tank now has 90% explosion resist. - Enemy spawner now have 50% explosion resist. - Shotgun ammo nerfed, magazine size is 2 (was 10). - Poison capsule has 12 damage (was 8). - Worms have poison resist.
Version: 0.0.5 Date: 07. 11. 2024 Bugfixes: - Mod states that Space Age is required now.
Version: 0.0.4 Date: 07. 11. 2024 Major Features: - Early equipment is added, most of it availaible via red science. You won't have an access to recipes, so it's limited. - Personal laser defense equipment MK2 is added. Requires Tesla tech. - Biter evolution changes, default: 8% for medium biters, 40% for big ones and 90% for behemoths. - Pollution production changes, mostly lower now (more detailed info in balancing section). - Efficiency modules now only increase machine speed by 10/20/40 %. - Production modules now only decrease speed and increase productivity by 5/8/15 %. - Speed modules now only increase speed by 30/50/80 % and increase energy consumption by 30/40/50 %. - Quality modules now decrease speed by 15/20/20 % and increase quality by 1.5/2.0/2.5 %. - Nuclear energy generation was nerfed (more detailed info in balancing section). Balancing: - Early biter attacks are weaker (can be configured). - Behemoth biters now have high resistance to physical and fire, behemoth spitters have long range. - Enemy spawners have 2 times more hp. - Worms have less laser resist and slightly higher hp regeneration. - Most of weapon damage or shooting speed technologies were united in 2 global weapon technologies. Bonus per level is lower. - Removed double bonus for Gun Turret damage from weapon damage technologies. - Ammo and Piercing Ammo now has increased damage to compensate for previous changes (5->6, 8->10). - Combat robots were rebalanced, defender now also follows player as other robots. - Submachine gun, Gun Turret, Rocket Launcher, Rocket Turret shoots faster. - Flamethrower turret has max range 24. - All flamethrowers deal less damage, but slows for 40%. - Hand-held and tank flamethrowers won't consume so much ammo anymore. - Piercing shotgun ammo have higher damage now. - Grenades have higher damage and longer throw distance. - Laser turret have higher dps and energy consumption. - Nuclear reactor needs 10 as much fuel, neighbour bonus is only 25%, but it's 2 times cheaper to craft. - Kovarex enrichment consume more U-238. - Accumulators have are 3 times better. - Nightvision equipment is a 1x1 size module. - Energy shields are buffed, capacity is higher. - Personal laser defense equipment has higher dps and energy consumption. - Modular and Power mk1 armor has slightly bigger equipment grids. - Armor got a poison resist. - Beacons now consume less energy, but more with higher quality (120/180/240/480/960 kW). - Crude oil now is mined for 5 fluid per action, instead of 10. - Pumpjack produces 2 pollution and has 3 module slots. - Boiler produces 6 pollution. - Stone/Steel/Electric furnaces produce 1.5/2/1.5 pollution. - Assembling machines 1/2/3 produce 2/3/5 pollution. - Burner/Electric/Big drills produce 2/2/10 pollution. - Foundry, EM and cryogenic plants have pollution values on par with early machines. - Many late-game recipes, which involved high quantities of liquids, are scaled to prevent pipe throughput limit. - Space platform foundation 2 times cheaper now. - Space science pack is created 2 per craft (was 5). - Rails needs 2 times less steel. - Steel furnace needs less steel to craft. - Flamethrower ammo is much cheaper. - Solar panel craft requires stone and more copper, instead of green chips. - Tank consumes more fuel to have a higher acceleration. - Tank and Car have instant turret rotation speed. - Walls and Gates now have 0 flat and 60% physical resist. - Construction bots are immune to damage. - Roboports are 2x2 tiles size building now. It can charge robots faster. - Some minor technology cost tweaks. Bugfixes: - Fixed script errors, involving loading a game save. - Fixed default settings values, involving game difficulty. - Biter attacks now will be selected randomly from the available pool. - Biter base are spawned a bit wider, to make more space, so biters won't get stuck. - Captured and then starved enemy spawner now will become a valid enemy base again.
Version: 0.0.2 Date: 05. 11. 2024 Major Features: - Initial release. - Resource generation rework. Oil isn't an infinite resource. - Enemy bases spawn only on resource patches. - Improved starter ore patches generation. - Depleted resources will leave infinite leftovers with mining time penalty. - Oil spawns as a field, pumpjack has a radius same as electric miner. - Scripted biter attacks on conquered resource patches. - Worms at enemy bases will be upgraded with evolution level. - Pollution spread, enemy expansion are disabled in map generation. - Evolution has only pollution factor by default. - Biters spawn faster