Total Combat Overhaul deprecated

by Disilon

Resource and enemy bases spawn rework. Biter attack mechanic changed to work on timers, to make more interesting combat with steady difficulty. A lot of combat, pollution, modules, technologies and recipe changes. Early equipment technologies.

Overhaul
6 months ago
2.0
1.09K
Factorio: Space Age Icon Space Age Mod
Combat Armor Enemies Environment Mining Fluids Manufacturing Power

g Error with "Everything On Nauvis

6 months ago

I sadly cant load your mod in my personal modpack.

Could you check if its possible to get your compatible with the mod " everything on nauvis ?

This is the error message which i get

"Failed to load mods: EverythingOnNauvis/map-generation/enemies.lua:17: attempt to index field 'autoplace' (a nil value)
stack traceback:
EverythingOnNauvis/map-generation/enemies.lua:17: in main chunk
[C]: in function 'require'
EverythingOnNauvis/data-updates.lua:7: in main chunk

Mods to be disabled:
• EverythingOnNauvis (0.1.5)
"

6 months ago

It's possible, but it'll take some time and testing.
Not sure how gleba's enemies and resources will be integrated.

6 months ago

I've tried some ideas, but I can't restrict my resource spawning to appropriate territories:
https://imgur.com/a/LlhZY6o

6 months ago

I'd be happy if I could use your mod. I really like the idea of ​​the beetles attacking at intervals; resources shouldn't be the biggest problem. It would just be nice if your mod stopped crashing with "everything on nauvis," and thanks for experimenting.

6 months ago

I can solve crash, but best I can do with additional resources from Everything on Nauvis - just spawn them in any territories. And with biter only enemies.

6 months ago

Sounds good to me. If you figure out how to integrate the "Gleba Enemies" sometime in the future, that would be great. I'd be happy without the Gleba monsters for now.

Thanks for the effort.

6 months ago

I've released version with limited compatibility with Everything on Nauvis.
Additional resources don't follow territory rules, but Aquillo's resources spawn to the north from starting position and Vulcanus resources and Holmium ore spawn to east and west from starting position.
Gleba enemy bases are just there, so that you can get pentapod eggs, they don't attack.
Important: you'll need to start a new save with Total Combat Overhaul - since all enemy spawns and logic is dependant on custom resource spawn rules.

6 months ago

Thank you very much

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