Total Combat Overhaul

by Disilon

Resource and enemy bases spawn rework. Biter attack mechanic changed to work on timers, to make more interesting combat with steady difficulty. A lot of combat, pollution, modules, technologies and recipe changes. Early equipment technologies.

Overhaul
a month ago
2.0
518
Combat Armor Enemies Environment Mining Fluids Manufacturing Power

b Failed to Load

a month ago

Failed to load mods: total-combat-overhaul/personal-equipment.lua:143: attempt to index global 'item_sounds' (a nil value)
stack traceback:
total-combat-overhaul/personal-equipment.lua:143: in main chunk
[C]: in function 'require'
total-combat-overhaul/data-updates.lua:7: in main chunk

a month ago

Fixed in version 0.0.9.

a month ago
(updated a month ago)

Failed to load mods: total-combat-overhaul/early-equipment.lua:20: attempt to index global 'item_sounds' (a nil value)
stack traceback:
total-combat-overhaul/early-equipment.lua:20: in main chunk
[C]: in function 'require'
total-combat-overhaul/data-updates.lua:8: in main chunk
using version 0.0.9

a month ago

I have no idea, why this wasn't causing errors for me during the testing, so I missed it >.<
Fixed in version 0.1.0

a month ago
(updated 30 days ago)

tnx

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