Total Combat Overhaul

by Disilon

Resource and enemy bases spawn rework. Biter attack mechanic changed to work on timers, to make more interesting combat with steady difficulty. A lot of combat, pollution, modules, technologies and recipe changes. Early equipment technologies.

Overhaul
a month ago
2.0
518
Combat Armor Enemies Environment Mining Fluids Manufacturing Power

g oil

a month ago

we need a setting for oil the same as for ores, so that we can turn on/off infinite resources

a month ago

In next version setting "Infinite resource spawn chance" can be = 0, to turn off infinite resource spawn completely.
But resource patches doesn't have as much amount as normally and it doesn't scale with distance, so you'll need them.
If you have too much resource income with infinite resources, you can always increase "Infinite resource mining time multiplier" in settings.

a month ago

I mean, so that there would be an option to turn on infinite oil like in the original game

a month ago

It should be somewhat close to original settings - while you haven't depleted it, you have high oil income, afterwards you'll have infinite oil leftovers with slower mining. By default mod settings infinite resources have 500% mining time, so it's the same as original 20% lower yield limit on oil.

a month ago

thx

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