Timber & Industry


** Alpha Release ** Wood becomes part of industry: plywood, boards and boxes of screws go into most buildings, sawn by hand or in a Sawmill, pressed in a Glue Press, grown in a Greenhouse or gathered with the Harvester. New intermediates (steel frames, copper housings, concrete structures, explosive dust) and a new ore, magnesite, smelted into magnesium. New power, new lamps, new buildings! Works with or without Space Age.

Content
9 hours ago
2.1
10
Logistics Mining Fluids Manufacturing Power Storage
Owner:
ThandirBH
Source:
N/A
Homepage:
N/A
License:
Mozilla Public License 2.0
Created:
9 hours ago
Latest Version:
0.1.43 (9 hours ago)
Factorio version:
2.1
Downloaded by:
10 users

Timber & Industry

Alpha Release Recipes, costs and balance will still change. Feedback is very welcome.

Instead of being something you burn or ignore, timber/wood goes into most of your buildings as plywood and boards (combined with boxes of screws.) Alongside it come new intermediates, a new ore, and big "Operations" buildings that each hold up to a stack (or more of) machines.

Works with or without Space Age.


Wood

  • Plywood and boards, sawn by hand from the start, or in batches in the Sawmill (researched). Sawdust comes out as a by-product.
  • Boxes of screws go into every recipe that uses wood. Each such recipe also has a "with glue" version that needs no screws, made in assemblers with glue (from heavy oil and water).
  • Glue Press: presses sawdust back into plywood and boards.
  • Greenhouse: grows wood from water and power, and soaks up a little pollution. Chain them along one water pipe.
  • Harvester: a tank-sized vehicle that clears forests and collects the wood (and other plants) in its trunk. No weapons, and it doesn't damage your own buildings when it bumps into them.
  • Sawdust uses: wood pellets and briquettes as fuel, landfill from briquettes and stone bricks, and a sawdust floor tile.

New intermediates

  • Steel frames replace the structural steel in many recipes
  • Copper housings go into modules, accumulators, engines, logistic chests, roboports and more.
  • Concrete structures take the place of large amounts of concrete.
  • Explosive dust, ground from coal, solid fuel or carbon, is used in ammunition, grenades, explosives and capsules.
  • Hover frames are used in defender capsules and flying robot frames.
  • The chemical science pack is reworked around steel frames, copper housings, plastic, sulfur and solid fuel.

Magnesium - A lightweight alternative to aluminum

  • Magnesite ore: a new resource on Nauvis (including a small starting patch), Vulcanus and Gleba, also obtainable by crushing carbonic asteroids.
  • Magnesium plates are smelted from it and used in low density structures, rockets, flying robot frames, heat pipes, the tank, the electromagnetic plant, superconductors and more.
  • Hydrogen: magnesium and steam make hydrogen gas, which becomes hydrogen fuel cells (high-energy fuel) and an alternative rocket fuel recipe.

Operations: 50 machines in one building

Each Operation holds to several machines and works as all of them together, at the same speed and some additional power (a 25% overhead).

  • Mining Operation: up to 50 electric mining drills over a 21x21 area.
  • Smelting and Electric Smelting Operations: up to 50 furnaces.
  • Assembly Operation: any mix of assemblers 2 and 3.
  • Chemical Processing Operation: up to 20 chemical plants.
  • Research Park: up to 10 labs, at 75% of their speed.
  • Industrial Boiler and Industrial Steam Tower: 50 boilers and 50 steam engines.

You add machines through a side panel, or set wanted counts and let construction robots deliver them. Blueprints, copy/paste and settings paste keep the wanted counts, and machines of any quality are supported.

Power and water

  • Windmills (60 kW) and Large Windmills (150 kW): steady power with no fuel.
  • Solar Array, Accumulator Array and Advanced Solar Array: store your panels and accumulators in a single building, with output and charge available on the circuit network.
  • Atmospheric Water Generator: water from the air, wherever the climate allows.

Logistics, storage, defence and light

  • Conveyors: wide loaders that move items between a machine and a belt, in all four belt tiers. (with thematic magnet visuals to attach them to structures)
  • Large Wooden Chest, Storehouse and logistic storehouses: 3x3 chests that can be fast-replaced over one another, keeping their contents.
  • Steel, Concrete and Tungsten walls.
  • Lamp Post and Light Tower: lamps with twice and three times the light radius.
  • Expanded Toolbelt research, plus 10 extra inventory slots by default (a startup setting).

Space Age

  • Foundry casting for magnesium plates, copper housings and steel frames.
  • Fulgora: scrap occasionally yields boards, plywood and magnesium plates.
  • Repair packs and explosive dust from carbon, and space platform foundation from magnesium.
  • Some buildings have planet restrictions. For example, the Sawmill can't be built on Vulcanus, and the Greenhouse only works on Nauvis and Gleba.

Known issues

  • The Assembly and Chemical Processing Operations draw power in bursts when fed slowly.
  • This is an alpha, so expect balance changes between versions.

Feedback

Bug reports and balance suggestions are welcome in the discussion tab.