Soil Autopilot
Stop checking your Gleba farms for spots that need soil. Whenever your logistic network holds enough artificial or overgrowth soil to make a planting spot growable, this mod places the tile ghosts around your agricultural towers, and your construction robots do the rest. No selection tool, no counting your soil.
What it does
- Fills whole planting spots. A yumako tree or jellystem needs all 9 tiles of its 3x3 spot to be the right soil. The mod only places ghosts when the network holds enough soil to finish a spot, so soil is never spent on half-done spots.
- Fills the cheapest spots first. Spots that already have some natural or placed soil need only a few tiles. Those go first, across every tower on the network, so your soil makes as many growable spots as it can.
- Uses artificial soil first. Artificial soil goes on the wetland it can be placed on, and overgrowth soil fills in where artificial soil can't go. A spot needing less overgrowth goes before one needing more.
- Only grows what the tower grows. A tower gets yumako soil if it holds yumako seeds or already grows yumako, and jellynut soil likewise. A tower with no seeds and no plants gets nothing.
- Keeps up as you make more soil. Towers are checked one at a time in the background, and new soil in the network is put to use within a few seconds.
What it leaves alone
- Spots that can already grow the tower's crop.
- Spots with a building, a pole, a rock, a planned building, or a ghost already in them.
- Spots with a tile no soil can go on, such as water.
- Tiles where you removed one of its ghosts by hand, until you build something there.
Settings
Both are map settings, so they can be changed during a game.
- Place soil ghosts (default on): turn the mod on or off. Ghosts already placed stay.
- Use overgrowth soil (default on): turn off to use only artificial soil.
Good to know
- Requires Space Age.
- Soil is only placed in the construction area of a logistic network that holds it, and a spot is only planned once that network can pay for all of it.
- A wetland tile always gets artificial soil. If you're out of artificial soil, those spots wait for it rather than using overgrowth soil.
- Only normal-quality soil is used. Robots can't build tiles from soil of a higher quality, so any that ends up in your network is left alone.
- Modded soils and crops work too, as long as the crop's seed plants it and the soil item places a tile the crop can grow on.
- Adds nothing to the game itself, so it's safe to add to or remove from a save.
More mods by ThandirBH
Starting out
- SmoothStart: a starter armor kit and fast construction robots for freeplay.
- Default Quickbar: your own quickbar layout in every new game.
- Research Autopilot: starts the cheapest research your labs can do whenever nothing is being researched.
- Fill4Me Continued: fuel and ammo go in by themselves when you place things.
Finding things
- Sanity Check: one button lists what's broken in your factory and the gaps in your defenses.
- Where dat is!?: help find ore patches & oil, enemy bases, and nearby lakes.
- That's no rock!: Better visibility: Highlight rocks, worms, nests, and land mines.
- Solar Calculator: how many solar panels and accumulators you really need.
Enemies
- Peaceful Planets: enemies normal, peaceful, or passive, planet by planet.
- This Is My Island: start on an island, safe from biters until you're ready.
- Night Raids: biters attack more at night, after Nightfall.
- Laser Fence: walls of laser beams between powered posts.
- Jurassic Nauvis: Nauvis's enemies become dinosaurs.
New content
- Timber & Industry: wood, magnesium, and silver become part of your factory.
- Subterrania: dig down to caves beneath your planets, with new ores and new enemies.
- Power Logistics: carry electricity by train. Beam power to and from space platforms or over long distances.