Adding additional technology to the base game alongside with new items, entities and crafting recipes and more.
Mods introducing new content into the game.
Transportation of the player, be it vehicles or teleporters.
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Things related to oil and other fluids.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
Game crashed on load (I think that it's about "Barrel Recycling" or some sort of something) https://1drv.ms/f/c/e1120e79b63ebbbb/IgD4x_l17APURYrElIsR_hYEAQUX5I3Y6Mfn0SIiqwCPehk?e=dVdi0Q
Thanks for letting me know that!
The issue is with how "wartime production" works (how it scans recipes and tries to find a match) and that it never sets how low energy_required can get. Not to mention that the faulty item should've never been in that category at all.
Resolved in 1.5.7
New crash arrives on load, please help (Crashed after updated mods) https://1drv.ms/f/c/e1120e79b63ebbbb/IgCglR1EyuaYSrVc0LbDMhpvAU36Mkr3ZhdTpTD6A-Btz-w?e=hDhzQ6