A mod that adds a new research to the game alongside with new items and recipes.
Tested primarily in vanilla (some stuff is altered in "Space age" dlc)
May not be balanced.
inComprehensive content summary:
Player enhancements
- Increase mining, crafting and walking speed
- Increased inventory size
Productivity bonuses
Some items will gain productivity bonus, when tech is researched.
- Science packs
- Ammunition
- Smelting
- Circuits
- Certain entities
Robot enhancements
- More battery and speed (needs to be researched)
- Option to turn logistic robots into construction robots and vice versa
Weapons
- Sniper rifle
- Railgun
- Assault rifle
Vehicles
- Support SPA
- Speedy car
- Advanced biter destruction vehicle
- Anihilator
Buildings:
- Long range beacon
- Experimental beacon
- Tree processor
- Tree grower
- Advanced solar panel
- Concrete wall
- Refined concrete wall
- Shredder turret
- Long range laser turret
- Rocket defense
- Shotgun turret
- Mk 2 versions of
- steam engine
- boiler
- pumpjack
- electric mining drill
- accumulator
- laboratory
- Endgame buildings (total production)
- Assembling machine 4, 5
- Oil refinery 4, 5
- Chemical plant 4, 5
- Electric furnace 2, 3
- Oil generator
- Nuclear bulk inserter
- Transdimensional chest - Solves all logistic problems!
Ammunition
For these, new options are available:
- Rockets
- Capsules/grenades
- Tank shells
- Artillery shell
- Ammo magazines
- Shotgun ammo
Items
- Improved repair pack
- Computer
Armour related
- Utility armour
- Fast regenerating energy shield
Modules
- Endgame modules (total production)
- Speed 4, 5, 6
- Productivity 4, 5, 6
- Efficiency 4, 5, 6
Recipes
- Transform heavy oil straight to gas
- Fish breeding
- Computer science insight - generate science packs
- Repurpose old walls - turn stone wall directly into concrete wall
Miscellaneous
- Ore washing - get higher yield from ores
- Wood liquefaction - turn wood into oil
- Tree 'growing'
- Consumables - Temporary boosts to speed or regeneration
- Upgrade in inserter capacity - Want to carry over 80 items at once?
- Alien research - get productivity bonuses or weapon damage bonuses
- Ore rocks - They spawn on their respective ore patch. Speeding the game a little bit
- Productivity cap increased to 2^63
- Damage bonuses related to turrets
- Biter nests now take damage from poison clouds
Achievements
- Collateral damage
- Boom headshot
- Night time operations
- Research with Alien science pack
- Rampage
- Concrete factory
- Refined concrete factory
- Factory 20
- High speed, low drag
- Feel the power
- Racing the clock
Settings
This mod has additional settings in which you can turn certain features on or off.
This allows player customization (though this can be bit painful to program and test)
Mod support
These listed mods, when enabled, will provide you with some extra features.
- Space age
- Quality
- Crushing industry
Localization
- en (english)
- cs (čeština)
Media
- Video showcase
- Showcases some features, that you can expect in this mod
- Youtube video Outdated
- Showcases some features, that you can expect in this mod
Notes
- Searching for something that has a bit more polish, style and balance? Then head towards bob's mods, they do a better job than i ever could.
- If you find a bug, something not working/crashing the game, you can create a new thread in "Discussion" tab. Alternatively you can ping me on official factorio discord server (you can reach me there faster).
- I'm not a fourth-dimensional energy wizard, nor do I have 20 years of experience working at [Company Name]. I make mistakes, because I'm only a human after all, unlike some people.
- AI is in the workplace. Certain stuff has been created using AI. Shame on the developer.