Adding additional technology to the base game alongside with new items, entities and crafting recipes.
Mods introducing new content into the game.
Version 1.4.3 Date 2525.09.03 Changes: - Moved from "snake_case" to "kebab-case" (be aware of changes) - Removed bad optional dependencies - Rocket defense is now much cheaper to build (no longer needs circuits) - Rocket defense research is now cheaper (to make it more viable against the artillery) - Long range beacon tech new icon (now indicates that it in fact long range) - Long range beacon changed profile from {1,-1} to {1,0}, this means that no additional beacons do anything (quality exploit with speed modules) - Truncated "Readme.md". - Internally the "explosive_bullets" are now known as "coal-ammo-magazine" - More goodies removed :( Fixes: - "Iron ore melting from washed calcite" now uses "washed calcite" instead of the normal "calcite" - "Washing tungsten ore" now has corresponding logic like others - "Washing holmium ore" now has corresponding logic like others - "Electromagnetic plant 3" now gives you "Electromagnetic plant 3" instead of "Electromagnetic plant 2" - Reported by "vaaaan" - "Electromagnetic plant" 3 and "Biochamber 2" are now correctly ordered in crafting menu Additions: - You can now turn off additional turrets (shotgun, rocket, long range laser, shredder). Notes: - Casing the kebab
Version 1.4.2 Date 2025.08.27 Fixes: - In game code that required "Long_range_laser_turret_extension.png" now requires "long_range_laser_turret_extension.png" (this caused a crash) - Reported by "Zam138" - Krastorio 2 Spaced Out crash with "fast_replaceable_group". (disabled some upgrade modification relating vanilla items) - Reported by "Gamefreakfx" Notes: - Why does the game not crash on me with these kinds of stuff? I look like an idiot.
Version 1.4.1 Date 2025.08.26 Fixes: - File "Advanced_solar_panel.png" changed to "advanced_solar_panel.png" (this caused crash on launch) - Reported by "Demon_isus" - kry-inserters should no longer cause crash. (next_upgrade disabled for bulk/stack inserters when the mod is loaded) - Reported by Zam138 - High octane explosives research had icon_size set to "256", the correct one is "128"
Version 1.4.0 Date 2025.08.25 Entities added: - Speedy car - Advanced biter destruction vehicle - Annihilator - Support SPG - Rocks (iron, copper, stone, uranium, coal, calcite, tungsten) - Electric mining drill mk 2 - Pumpjack mk 2 - Nuclear bulk inserter - Nuclear stack inserter - Oil generator - Shredder turret - Long range laser turret - Accumulator mk 2 - Tree grower - Rocket defense - Shotgun turret - Long range beacon - Experimental beacon Items added: - Speedy car - Advanced biter destruction vehicle - Annihilator - Support SPG - Electric mining drill mk 2 - Pumpjack mk 2 - Nuclear bulk inserter - Nuclear stack inserter - Oil generator - Shredder turret - Assault rifle - Long range laser turret - Accumulator mk 2 - Tree grower - High octane rocket - Cluster mine grenade - Molotov - High octane explosive tank shell - High octane explosive uranium cannon shell - Toxic capsule - Deadly capsule - Fast regenerating energy shield - Computer - Uranium shotgun shell - Rocket defense - Shotgun turret - Piercing rocket - Cluster rocket - Sulphur ammo magazine - Poison ammo magazine - Acid ammo magazine - Enhanced ammo magazine - Deadly artillery shell - Long range beacon - Experimental beacon Recipes added: - Speedy car - Advanced biter destruction vehicle - Annihilator - Support SPG - Electric mining drill mk 2 - Pumpjack mk 2 - Nuclear bulk inserter - Oil generator - Shredder turret - Assault rifle - Long range laser turret - Accumulator mk 2 - Tree grower - High octane rocket - Cluster mine grenade - Molotov - High octane explosive tank shell - High octane explosive uranium cannon shell - Toxic capsule - Deadly capsule - Computer - Computer science insight - Uranium shotgun shell - Shotgun turret - Rocket defense - Piercing rocket - Cluster rocket - Long range beacon - Experimental beacon Settings added: - enable more vehicles - alien technology cost - alien technology bonus - Rocks (Trupen will love this one) - Enable mk 2 items Technologies added: - Electric mining drill mk 2 - Pumpjack mk 2 - Nuclear bulk inserter - Oil generator - Shredder turret - Long range laser turret - Alien rocket part productivity - Accumulator mk 2 - High octane explosives - Chemical warfare (Stronger poison, Deadly poison, Chemical warfare: production boost) - Computer - Rocket defense - Shotgun turret - Long range beacon - Experimental beacon Modular armour items - Fast regenerating energy shield Achievements added: - Rampage - Concrete factory - Refined concrete factory - Factory 20 - High speed, low drag - Feel the power Total production: - Foundry 2 - Foundry 3 - Electromagnetic plant 2 - Electromagnetic plant 3 - Biochamber 2 - Biochamber 3 - Cryogenic plant 2 - Cryogenic plant 3 Changes: - Washing ore recipes now give between 10-18 ores each (simplified logic) - Laser turret damage upgrades now give +5% more for each research {0.1, 0.15, 0.2} => {0.15, 0.20, 0.25} - technology_integration.lua removed, stuff moved to data-final-fixes.lua - More stuff moved inside data-final-fixes.lua - Moved items into icons and removed items folder - Some stuff moved to "mk 2 items" - Category of ore washing pushed to the right (same with tree processing). - Tree processing now has 2 separate building that focus on separate recipes. - Explosive bullets are now after firearm magazine in crafting menu - Railgun damage and speed research increased to 5 (former 3) - Railgun damage and speed research bonus reduced to 40% (former 50%) - Projectiles.lua now exists - Explosive bullets recipe changed (5->6 coal, 5->6 iron, 1->2 Explosive bullets) - Explosive bullets now deal 1 physical damage (former 0) - Explosive bullets now deal 6 explosion damage (former 7) - Explosive bullets icon now has an explosion in top left corner - Explosive bullets craft time is now 4 seconds (former 5) - Advanced military tactics 3 now contains all "magazines" - Achievement images are now 128x128, reduced from 1024x1024 to save on disk size. Should I do that for the vehicles? - Railgun beam saturation quadrupled (1->2->4). - All unit spawners should now drop alien artifacts. - Removed some goodies :( - Beacon distribution technology icons changed Fixes: - Space age "scrap recycling" now properly asks settings before inserting alien artifact. - Advanced solar panel typo - Epinephrine typo - Some technologies did not have had a science pack technology prerequisite. - Some item categories are now initialized only when the correct setting is ticked on. Notes: - This took over 2 months with breaks - Maybe I'll update it once I have more good ideas - I may have forgot some things to add here and in readme.md oh well - I hope it does not crash
Version 1.3.3 Date 2025.06.14 Mods integrated: - Crushing Industry by SafTheLamb (4 new technologies that boost productivity, default setting "off") Suggested by Ryutavi Entities added: - Boiler mk 2 - Steam engine mk 2 Items added: - Boiler mk 2 - Steam engine mk 2 Recipes added: - Boiler mk 2 - Steam engine mk 2 Technology added: - Steam power generation upgrade Settings added: - alien artifact from nests max (defines maximum number of alien artifacts nests can drop, default 5, maximum 4096) - alien artifact from nests min (defines minimum number of alien artifacts nests can drop, default 1, maximum 4096) Changes: - Enemy spawners are now vulnerable to poison damage, but take it at reduced rate, except for Gleba spawners. - Plastic from washed coal productivity bonus is now applied when researching "Plastic bar productivity" Internal: - Moved some logic out of technology.lua into shared_data.lua - Added technology_integration.lua (crushing industry tech logic handled here) - Technology icons are no longer in icons folder but instead in "__tech_tree_plus/graphics" These Entities now use deepcopy: - Tree processor - Assembling machine 4 - Assembling machine 5 - Electric furnace 2 - Electric furnace 3 - Chemical plant 2 - Chemical plant 3 - Oil refinery 2 - Oil refinery 3 - Concrete wall (now also uses tint) - Refined concrete wall (now also uses tint) Localization - Explosive bullets typo fix (don't) Reported by: The_God_ Graphics - Added some icons to distinguish washed ore smelting
Version 1.3.2 Date 2025.06.08 Bugs fixed: - Kinda of a bug (Items now have weight) Reported by: The_God_ Additions: - Added changelog (previous versions changes are limited as I cannot be bothered with it) Changes: - Epinefrin stack size changed 5 -> 10 - Health stick stack size changed 5 -> 10 - Poison stick stack size changed 5 -> 10 - Research pack productivity bonus changed { 0.025, 0.03, 0.05 } -> { 0.05, 0.1, 0.15 } - Casting productivity bonus changed {0.03, 0.05, 0.065} -> { 0.05, 0.1, 0.15 } - Green circuit productivity bonus changed {0.05 ,0.075, 0.10} -> {0.05 ,0.1, 0.15} - Advanced circuit productivity bonus changed {0.02,0.04,0.06} -> {0.05 ,0.1, 0.15} - Processing units productivity bonus changed {0.01,0.02,0.03} -> {0.05 ,0.1, 0.15} - Gleba inhabitants now drop alien artifacts - Scrap from Fulgora has a chance to give alien artifacts - Alien artefacts are now knows as Alien artifacts Technology added: - Alien circuit productivity Achievement added: - Research with alien science pack
Version 1.3.1 Date 2025.06.01 Suggestions fulfilled: - Bot breeding Suggested by: The_God_ Bugs fixed: - Sniper rifle is unresearchable Reported by: The_God_ Technology added: - robots_by_robots - robot_role_reassignment - ender_chest Recipe added: - logistic_robot_to_construction_robot - construction_robot_to_logistic_robot - ender_chest Entities added: - ender_chest Items added: - ender_chest - advanced_solar_panel_equipment Equipment added: - advanced_solar_panel_equipment
Version 1.3.0 Date 2025.05.26 Technology added: - calcite_washing - tungsten_washing - holmium_washing - calcite_fuel - inserter_capacity_bonus_8 - inserter_capacity_bonus_9 - inserter_capacity_bonus_10 - inserter_capacity_bonus_11 - inserter_capacity_bonus_12 - inserter_capacity_bonus_13 - inserter_capacity_bonus_14 - inserter_capacity_bonus_15 - total_production - assembling_machine_4 - assembling_machine_5 - electric_furnace_2 - electric_furnace_3 - oil_processing_2 - oil_processing_3 - speed_module_4 - speed_module_5 - speed_module_6 - productivity_module_4 - productivity_module_5 - productivity_module_6 - efficiency_module_4 - efficiency_module_5 - efficiency_module_6 - quality_module_4 - quality_module_5 - quality_module_6 Recipe added: - washing_calcite_ore - acid_neutralization_from_washed_calcite - advanced_thruster_fuel_from_washed_calcite - advanced_thruster_oxidizer_from_washed_calcite - artillery_shell_from_washed_calcite - cliff_explosives_from_washed_calcite - molten_copper_from_washed_calcite - copper_ore_melting_from_washed_calcite - molten_iron_from_lava_from_washed_calcite - iron_ore_melting_from_washed_calcite - simple_coal_liquefaction_from_washed_calcite - washing_tungsten_ore - tungsten_plate_from_washed_tungsten - tungsten_carbide_from_washed_tungsten - washing_holmium_ore - holmium_solution_from_washed_holmium - quality_module_4 - quality_module_5 - quality_module_6 - assembling_machine_4 - assembling_machine_5 - electric_furnace_2 - electric_furnace_3 - chemical_plant_2 - chemical_plant_3 - oil_refinery_2 - oil_refinery_3 - speed_module_4 - speed_module_5 - speed_module_6 - productivity_module_4 - productivity_module_5 - productivity_module_6 - efficiency_module_4 - efficiency_module_5 - efficiency_module_6 Entities added: - assembling_machine_4 - assembling_machine_5 - electric_furnace_2 - electric_furnace_3 - chemical_plant_2 - chemical_plant_3 - oil_refinery_2 - oil_refinery_3 Items added: - washed_calcite - washed_tungsten - washed_holmium - quality_module_4 - quality_module_5 - quality_module_6 - assembling_machine_4 - assembling_machine_5 - electric_furnace_2 - electric_furnace_3 - chemical_plant_2 - chemical_plant_3 - oil_refinery_2 - oil_refinery_3 - speed_module_4 - speed_module_5 - speed_module_6 - productivity_module_4 - productivity_module_5 - productivity_module_6 - efficiency_module_4 - efficiency_module_5 - efficiency_module_6
Version 1.2.1 Date 2025.02.10 Bugs fixed: - Failed to load bug fixed Reported by: Hanuryk
Version 1.2.0 Date 2025.02.07 Bugs fixed: - Wood Liquefaction bug fixed Reported by: NoxyNova Technology added: - wood_processing_1 - wood_processing_2 - wood_processing_3 - wood_processing_4 Recipe added: - seed_gathering - tree_seeding - tree_seeding_fertilizer - fertilizer - tree_processor Entities added: - tree_processor Items added: - tree_seed - tree_processor - fertilizer Localization files added: - cs - en
Version 1.1.0 Date 2025.02.02 Technology added: - alien_robot_battery - alien_robot_speed - fish_breeding - utility_armor - ore_washing Recipe added: - fish_breeding - utility_armor - washed_copper_smelting - washed_iron_smelting - washed_stone_smelting - plastic_from_washed_coal - uranium_from_washed_uranium - washing_iron_ore - washing_copper_ore - washing_stone_ore - washing_coal_ore - washing_uranium_ore Items added: - utility_armor - washed_iron - washed_copper - washed_stone - washed_coal - washed_uranium
Version 1.0.0 Date 2025.01.13 Technology added: - permanent_health_boost_1 - permanent_health_boost - permanent_health_boost_2 - permanent_health_boost_3 - permanent_speed_boost_1 - permanent_speed_boost - permanent_speed_boost_2 - permanent_speed_boost_3 - heavy_oil_to_gas - concrete_wall - alien_artefact_discovery - alien_analysis - alien_science_pack - alien_mining_productivity - alien_damage_increase - alien_gun_speed_increase - alien_lab_productivity - alien_lab_speed Recipe added: - heavy_oil_to_gas - concrete_wall - repurpose_old_stone_wall - refined_concrete_wall - repurpose_old_concrete_wall - alien_science_pack Entities added: - concrete_wall - refined_concrete_wall Items added: - concrete_wall - refined_concrete_wall - alien_science_pack
Version 0.0.1 Date 2025.01.10 # Production of the mod had begun Technology added: - player_craft_speed_1 - player_craft_speed_2 - player_craft_speed_3 - player_mine_speed_1 - player_mine_speed_2 - player_mine_speed_3 - advanced_military_tactics_1 - advanced_military_tactics_2 - advanced_military_tactics_3 - research_pack_productivity_1 - research_pack_productivity_2 - research_pack_productivity_3 - casting_productivity_1 - casting_productivity_2 - casting_productivity_3 - inventory_management - robot_battery_1 - robot_battery_2 - robot_battery_3 - gun_turret_upgrade_1 - gun_turret_upgrade_2 - gun_turret_upgrade_3 - laser_turret_upgrade_1 - laser_turret_upgrade_2 - laser_turret_upgrade_3 - railgun_prototype - railgun_prototype_speed_upgrade_1 - railgun_prototype_damage_upgrade_1 - green_circuit_productivity_1 - green_circuit_productivity_2 - green_circuit_productivity_3 - red_circuit_productivity_1 - red_circuit_productivity_2 - red_circuit_productivity_3 - blue_circuit_productivity_1 - blue_circuit_productivity_2 - blue_circuit_productivity_3 - lab_productivity_1 - lab_productivity_2 - lab_productivity_3 - beacon_distribution_1 - beacon_distribution_2 - beacon_distribution_3 - explosive_bullets - Advanced_solar_panel - sniper_rifle - sniper_rifle_damage_upgrade_1 - sniper_rifle_damage_upgrade_2 - sniper_rifle_damage_upgrade_3 - sniper_rifle_reload_upgrade_1 - sniper_rifle_reload_upgrade_2 - sniper_rifle_reload_upgrade_3 - wood_liquefaction - improved_repair_pack - battle_enchanceners - permanent_health_boost - permanent_speed_boost Recipe added: - railgun_prototype - railgun_darts - explosive_bullets - Advanced_solar_panel - sniper_rifle - sniper_ammo - wood_liquefaction - improved_repair_pack - epinefrin - health_stick_fish - health_stick Items added: - alien_artefact - railgun_darts - railgun_prototype - explosive_bullets - Advanced_solar_panel - sniper_rifle - sniper_ammo - improved_repair_pack - epinefrin - health_stick Entities added: - Advanced_solar_panel