Adding additional technology to the base game alongside with new items, entities and crafting recipes.
Mods introducing new content into the game.
Version 1.4.5 Date 2025.10.23 Fixes: Crash when not playing freeplay. Added pcall functions to prevent it. - Reported by "The_God_"
Version 1.4.4 Date 2025.09.22 Internal: - Rock creation logic simplified. - All new labs should hopefully take alien science pack as an ingredient - Technology icons have been resized to 256x256 using nearest neighbor - All recipe icons have been resized to 64x64 using nearest neighbor (except recipe categories they remain the same) - All item icons have been resized to 64x64 using nearest neighbor - All entity icons have been resized to 64x64 using nearest neighbor Changes: - Biolab now takes in alien science pack - You can now select tree types during runtime (no longer a need to reload the game) - achieved using dummy entity and control.lua - acid neutralization from washed calcite icon changed Notes: - I hope it does not crash
Version 1.4.3
Date 2025.09.03
Changes:
- Moved from "snake_case" to "kebab-case" (be aware of changes)
- Removed bad optional dependencies
- Rocket defense is now much cheaper to build (no longer needs circuits)
- Rocket defense research is now cheaper (to make it more viable against the artillery)
- Long range beacon tech new icon (now indicates that it in fact long range)
- Long range beacon changed profile from {1,-1} to {1,0}, this means that no additional beacons do anything (quality exploit with speed modules)
- Truncated "Readme.md".
- Internally the "explosive_bullets" are now known as "coal-ammo-magazine"
- More goodies removed :(
Fixes:
- "Iron ore melting from washed calcite" now uses "washed calcite" instead of the normal "calcite"
- "Washing tungsten ore" now has corresponding logic like others
- "Washing holmium ore" now has corresponding logic like others
- "Electromagnetic plant 3" now gives you "Electromagnetic plant 3" instead of "Electromagnetic plant 2"
- Reported by "vaaaan"
- "Electromagnetic plant" 3 and "Biochamber 2" are now correctly ordered in crafting menu
Additions:
- You can now turn off additional turrets (shotgun, rocket, long range laser, shredder).
Notes:
- Casing the kebab
Version 1.4.2 Date 2025.08.27 Fixes: - In game code that required "Long_range_laser_turret_extension.png" now requires "long_range_laser_turret_extension.png" (this caused a crash) - Reported by "Zam138" - Krastorio 2 Spaced Out crash with "fast_replaceable_group". (disabled some upgrade modification relating vanilla items) - Reported by "Gamefreakfx" Notes: - Why does the game not crash on me with these kinds of stuff? I look like an idiot.
Version 1.4.1 Date 2025.08.26 Fixes: - File "Advanced_solar_panel.png" changed to "advanced_solar_panel.png" (this caused crash on launch) - Reported by "Demon_isus" - kry-inserters should no longer cause crash. (next_upgrade disabled for bulk/stack inserters when the mod is loaded) - Reported by Zam138 - High octane explosives research had icon_size set to "256", the correct one is "128"
Version 1.4.0
Date 2025.08.25
Entities added:
- Speedy car
- Advanced biter destruction vehicle
- Annihilator
- Support SPG
- Rocks (iron, copper, stone, uranium, coal, calcite, tungsten)
- Electric mining drill mk 2
- Pumpjack mk 2
- Nuclear bulk inserter
- Nuclear stack inserter
- Oil generator
- Shredder turret
- Long range laser turret
- Accumulator mk 2
- Tree grower
- Rocket defense
- Shotgun turret
- Long range beacon
- Experimental beacon
Items added:
- Speedy car
- Advanced biter destruction vehicle
- Annihilator
- Support SPG
- Electric mining drill mk 2
- Pumpjack mk 2
- Nuclear bulk inserter
- Nuclear stack inserter
- Oil generator
- Shredder turret
- Assault rifle
- Long range laser turret
- Accumulator mk 2
- Tree grower
- High octane rocket
- Cluster mine grenade
- Molotov
- High octane explosive tank shell
- High octane explosive uranium cannon shell
- Toxic capsule
- Deadly capsule
- Fast regenerating energy shield
- Computer
- Uranium shotgun shell
- Rocket defense
- Shotgun turret
- Piercing rocket
- Cluster rocket
- Sulphur ammo magazine
- Poison ammo magazine
- Acid ammo magazine
- Enhanced ammo magazine
- Deadly artillery shell
- Long range beacon
- Experimental beacon
Recipes added:
- Speedy car
- Advanced biter destruction vehicle
- Annihilator
- Support SPG
- Electric mining drill mk 2
- Pumpjack mk 2
- Nuclear bulk inserter
- Oil generator
- Shredder turret
- Assault rifle
- Long range laser turret
- Accumulator mk 2
- Tree grower
- High octane rocket
- Cluster mine grenade
- Molotov
- High octane explosive tank shell
- High octane explosive uranium cannon shell
- Toxic capsule
- Deadly capsule
- Computer
- Computer science insight
- Uranium shotgun shell
- Shotgun turret
- Rocket defense
- Piercing rocket
- Cluster rocket
- Long range beacon
- Experimental beacon
Settings added:
- enable more vehicles
- alien technology cost
- alien technology bonus
- Rocks (Trupen will love this one)
- Enable mk 2 items
Technologies added:
- Electric mining drill mk 2
- Pumpjack mk 2
- Nuclear bulk inserter
- Oil generator
- Shredder turret
- Long range laser turret
- Alien rocket part productivity
- Accumulator mk 2
- High octane explosives
- Chemical warfare (Stronger poison, Deadly poison, Chemical warfare: production boost)
- Computer
- Rocket defense
- Shotgun turret
- Long range beacon
- Experimental beacon
Modular armour items
- Fast regenerating energy shield
Achievements added:
- Rampage
- Concrete factory
- Refined concrete factory
- Factory 20
- High speed, low drag
- Feel the power
Total production:
- Foundry 2
- Foundry 3
- Electromagnetic plant 2
- Electromagnetic plant 3
- Biochamber 2
- Biochamber 3
- Cryogenic plant 2
- Cryogenic plant 3
Changes:
- Washing ore recipes now give between 10-18 ores each (simplified logic)
- Laser turret damage upgrades now give +5% more for each research {0.1, 0.15, 0.2} => {0.15, 0.20, 0.25}
- technology_integration.lua removed, stuff moved to data-final-fixes.lua
- More stuff moved inside data-final-fixes.lua
- Moved items into icons and removed items folder
- Some stuff moved to "mk 2 items"
- Category of ore washing pushed to the right (same with tree processing).
- Tree processing now has 2 separate building that focus on separate recipes.
- Explosive bullets are now after firearm magazine in crafting menu
- Railgun damage and speed research increased to 5 (former 3)
- Railgun damage and speed research bonus reduced to 40% (former 50%)
- Projectiles.lua now exists
- Explosive bullets recipe changed (5->6 coal, 5->6 iron, 1->2 Explosive bullets)
- Explosive bullets now deal 1 physical damage (former 0)
- Explosive bullets now deal 6 explosion damage (former 7)
- Explosive bullets icon now has an explosion in top left corner
- Explosive bullets craft time is now 4 seconds (former 5)
- Advanced military tactics 3 now contains all "magazines"
- Achievement images are now 128x128, reduced from 1024x1024 to save on disk size. Should I do that for the vehicles?
- Railgun beam saturation quadrupled (1->2->4).
- All unit spawners should now drop alien artifacts.
- Removed some goodies :(
- Beacon distribution technology icons changed
Fixes:
- Space age "scrap recycling" now properly asks settings before inserting alien artifact.
- Advanced solar panel typo
- Epinephrine typo
- Some technologies did not have had a science pack technology prerequisite.
- Some item categories are now initialized only when the correct setting is ticked on.
Notes:
- This took over 2 months with breaks
- Maybe I'll update it once I have more good ideas
- I may have forgot some things to add here and in readme.md oh well
- I hope it does not crash
Version 1.3.3 Date 2025.06.14 Mods integrated: - Crushing Industry by SafTheLamb (4 new technologies that boost productivity, default setting "off") Suggested by Ryutavi Entities added: - Boiler mk 2 - Steam engine mk 2 Items added: - Boiler mk 2 - Steam engine mk 2 Recipes added: - Boiler mk 2 - Steam engine mk 2 Technology added: - Steam power generation upgrade Settings added: - alien artifact from nests max (defines maximum number of alien artifacts nests can drop, default 5, maximum 4096) - alien artifact from nests min (defines minimum number of alien artifacts nests can drop, default 1, maximum 4096) Changes: - Enemy spawners are now vulnerable to poison damage, but take it at reduced rate, except for Gleba spawners. - Plastic from washed coal productivity bonus is now applied when researching "Plastic bar productivity" Internal: - Moved some logic out of technology.lua into shared_data.lua - Added technology_integration.lua (crushing industry tech logic handled here) - Technology icons are no longer in icons folder but instead in "__tech_tree_plus/graphics" These Entities now use deepcopy: - Tree processor - Assembling machine 4 - Assembling machine 5 - Electric furnace 2 - Electric furnace 3 - Chemical plant 2 - Chemical plant 3 - Oil refinery 2 - Oil refinery 3 - Concrete wall (now also uses tint) - Refined concrete wall (now also uses tint) Localization - Explosive bullets typo fix (don't) Reported by: The_God_ Graphics - Added some icons to distinguish washed ore smelting
Version 1.3.2
Date 2025.06.08
Bugs fixed:
- Kinda of a bug (Items now have weight)
Reported by: The_God_
Additions:
- Added changelog (previous versions changes are limited as I cannot be bothered with it)
Changes:
- Epinefrin stack size changed 5 -> 10
- Health stick stack size changed 5 -> 10
- Poison stick stack size changed 5 -> 10
- Research pack productivity bonus changed { 0.025, 0.03, 0.05 } -> { 0.05, 0.1, 0.15 }
- Casting productivity bonus changed {0.03, 0.05, 0.065} -> { 0.05, 0.1, 0.15 }
- Green circuit productivity bonus changed {0.05 ,0.075, 0.10} -> {0.05 ,0.1, 0.15}
- Advanced circuit productivity bonus changed {0.02,0.04,0.06} -> {0.05 ,0.1, 0.15}
- Processing units productivity bonus changed {0.01,0.02,0.03} -> {0.05 ,0.1, 0.15}
- Gleba inhabitants now drop alien artifacts
- Scrap from Fulgora has a chance to give alien artifacts
- Alien artefacts are now knows as Alien artifacts
Technology added:
- Alien circuit productivity
Achievement added:
- Research with alien science pack
Version 1.3.1 Date 2025.06.01 Suggestions fulfilled: - Bot breeding Suggested by: The_God_ Bugs fixed: - Sniper rifle is unresearchable Reported by: The_God_ Technology added: - robots_by_robots - robot_role_reassignment - ender_chest Recipe added: - logistic_robot_to_construction_robot - construction_robot_to_logistic_robot - ender_chest Entities added: - ender_chest Items added: - ender_chest - advanced_solar_panel_equipment Equipment added: - advanced_solar_panel_equipment
Version 1.3.0
Date 2025.05.26
Technology added:
- calcite_washing
- tungsten_washing
- holmium_washing
- calcite_fuel
- inserter_capacity_bonus_8
- inserter_capacity_bonus_9
- inserter_capacity_bonus_10
- inserter_capacity_bonus_11
- inserter_capacity_bonus_12
- inserter_capacity_bonus_13
- inserter_capacity_bonus_14
- inserter_capacity_bonus_15
- total_production
- assembling_machine_4
- assembling_machine_5
- electric_furnace_2
- electric_furnace_3
- oil_processing_2
- oil_processing_3
- speed_module_4
- speed_module_5
- speed_module_6
- productivity_module_4
- productivity_module_5
- productivity_module_6
- efficiency_module_4
- efficiency_module_5
- efficiency_module_6
- quality_module_4
- quality_module_5
- quality_module_6
Recipe added:
- washing_calcite_ore
- acid_neutralization_from_washed_calcite
- advanced_thruster_fuel_from_washed_calcite
- advanced_thruster_oxidizer_from_washed_calcite
- artillery_shell_from_washed_calcite
- cliff_explosives_from_washed_calcite
- molten_copper_from_washed_calcite
- copper_ore_melting_from_washed_calcite
- molten_iron_from_lava_from_washed_calcite
- iron_ore_melting_from_washed_calcite
- simple_coal_liquefaction_from_washed_calcite
- washing_tungsten_ore
- tungsten_plate_from_washed_tungsten
- tungsten_carbide_from_washed_tungsten
- washing_holmium_ore
- holmium_solution_from_washed_holmium
- quality_module_4
- quality_module_5
- quality_module_6
- assembling_machine_4
- assembling_machine_5
- electric_furnace_2
- electric_furnace_3
- chemical_plant_2
- chemical_plant_3
- oil_refinery_2
- oil_refinery_3
- speed_module_4
- speed_module_5
- speed_module_6
- productivity_module_4
- productivity_module_5
- productivity_module_6
- efficiency_module_4
- efficiency_module_5
- efficiency_module_6
Entities added:
- assembling_machine_4
- assembling_machine_5
- electric_furnace_2
- electric_furnace_3
- chemical_plant_2
- chemical_plant_3
- oil_refinery_2
- oil_refinery_3
Items added:
- washed_calcite
- washed_tungsten
- washed_holmium
- quality_module_4
- quality_module_5
- quality_module_6
- assembling_machine_4
- assembling_machine_5
- electric_furnace_2
- electric_furnace_3
- chemical_plant_2
- chemical_plant_3
- oil_refinery_2
- oil_refinery_3
- speed_module_4
- speed_module_5
- speed_module_6
- productivity_module_4
- productivity_module_5
- productivity_module_6
- efficiency_module_4
- efficiency_module_5
- efficiency_module_6
Version 1.2.1 Date 2025.02.10 Bugs fixed: - Failed to load bug fixed Reported by: Hanuryk
Version 1.2.0
Date 2025.02.07
Bugs fixed:
- Wood Liquefaction bug fixed
Reported by: NoxyNova
Technology added:
- wood_processing_1
- wood_processing_2
- wood_processing_3
- wood_processing_4
Recipe added:
- seed_gathering
- tree_seeding
- tree_seeding_fertilizer
- fertilizer
- tree_processor
Entities added:
- tree_processor
Items added:
- tree_seed
- tree_processor
- fertilizer
Localization files added:
- cs
- en
Version 1.1.0
Date 2025.02.02
Technology added:
- alien_robot_battery
- alien_robot_speed
- fish_breeding
- utility_armor
- ore_washing
Recipe added:
- fish_breeding
- utility_armor
- washed_copper_smelting
- washed_iron_smelting
- washed_stone_smelting
- plastic_from_washed_coal
- uranium_from_washed_uranium
- washing_iron_ore
- washing_copper_ore
- washing_stone_ore
- washing_coal_ore
- washing_uranium_ore
Items added:
- utility_armor
- washed_iron
- washed_copper
- washed_stone
- washed_coal
- washed_uranium
Version 1.0.0
Date 2025.01.13
Technology added:
- permanent_health_boost_1
- permanent_health_boost
- permanent_health_boost_2
- permanent_health_boost_3
- permanent_speed_boost_1
- permanent_speed_boost
- permanent_speed_boost_2
- permanent_speed_boost_3
- heavy_oil_to_gas
- concrete_wall
- alien_artefact_discovery
- alien_analysis
- alien_science_pack
- alien_mining_productivity
- alien_damage_increase
- alien_gun_speed_increase
- alien_lab_productivity
- alien_lab_speed
Recipe added:
- heavy_oil_to_gas
- concrete_wall
- repurpose_old_stone_wall
- refined_concrete_wall
- repurpose_old_concrete_wall
- alien_science_pack
Entities added:
- concrete_wall
- refined_concrete_wall
Items added:
- concrete_wall
- refined_concrete_wall
- alien_science_pack
Version 0.0.1
Date 2025.01.10
# Production of the mod had begun
Technology added:
- player_craft_speed_1
- player_craft_speed_2
- player_craft_speed_3
- player_mine_speed_1
- player_mine_speed_2
- player_mine_speed_3
- advanced_military_tactics_1
- advanced_military_tactics_2
- advanced_military_tactics_3
- research_pack_productivity_1
- research_pack_productivity_2
- research_pack_productivity_3
- casting_productivity_1
- casting_productivity_2
- casting_productivity_3
- inventory_management
- robot_battery_1
- robot_battery_2
- robot_battery_3
- gun_turret_upgrade_1
- gun_turret_upgrade_2
- gun_turret_upgrade_3
- laser_turret_upgrade_1
- laser_turret_upgrade_2
- laser_turret_upgrade_3
- railgun_prototype
- railgun_prototype_speed_upgrade_1
- railgun_prototype_damage_upgrade_1
- green_circuit_productivity_1
- green_circuit_productivity_2
- green_circuit_productivity_3
- red_circuit_productivity_1
- red_circuit_productivity_2
- red_circuit_productivity_3
- blue_circuit_productivity_1
- blue_circuit_productivity_2
- blue_circuit_productivity_3
- lab_productivity_1
- lab_productivity_2
- lab_productivity_3
- beacon_distribution_1
- beacon_distribution_2
- beacon_distribution_3
- explosive_bullets
- Advanced_solar_panel
- sniper_rifle
- sniper_rifle_damage_upgrade_1
- sniper_rifle_damage_upgrade_2
- sniper_rifle_damage_upgrade_3
- sniper_rifle_reload_upgrade_1
- sniper_rifle_reload_upgrade_2
- sniper_rifle_reload_upgrade_3
- wood_liquefaction
- improved_repair_pack
- battle_enchanceners
- permanent_health_boost
- permanent_speed_boost
Recipe added:
- railgun_prototype
- railgun_darts
- explosive_bullets
- Advanced_solar_panel
- sniper_rifle
- sniper_ammo
- wood_liquefaction
- improved_repair_pack
- epinefrin
- health_stick_fish
- health_stick
Items added:
- alien_artefact
- railgun_darts
- railgun_prototype
- explosive_bullets
- Advanced_solar_panel
- sniper_rifle
- sniper_ammo
- improved_repair_pack
- epinefrin
- health_stick
Entities added:
- Advanced_solar_panel