Tech tree plus


Adding additional technology to the base game alongside with new items, entities and crafting recipes and more.

Content
8 days ago
2.0
1.63K
Transportation Combat Armor Fluids Manufacturing Power

b [✓] recipes cant craft

12 days ago

Version 1.4.5 works normally.After updating to Version 1.5.1, many recipes become uncraftable. Even when I have all the required raw materials on hand, I have to prepare all the intermediate items first to craft them.However, this issue might also be related to the mods I use—roughly 270 in total.
my mod pack(1.4.5 now):
https://drive.google.com/drive/folders/1GcZt_d8iW6SG0VNUkyPzzQbiWpIDDRns

11 days ago

When I tried with the version 1.5.1, it had the issue. (Tried to craft the engine (because I don't even know what am I looking at, no offense) with only steel and iron in inventory -> could not craft it, had to craft the pipes)
Reverted to 1.4.5 still had the issue. Still tried the engine, the gears would queue, pipes did not and had to be manually pre-crafted.
Disabled the "wartime-production" (you never know, maybe it did something) it did not fix the issue.

I am also impressed you play with all of them at once, and I thought that 30 was a bit too excessive...

There is also this:

Failed to load mods: __zzzz-beomyo-fix__/data.lua:24: attempt to index field 'concrete-wall' (a nil value)
stack traceback:
    __zzzz-beomyo-fix__/data.lua:24: in main chunk

for mod "zzzz-beomyo-fix_1.0.0"

Also my mod probably has some magic properties cuz when I disable it (with the zzzz-beomyo-fix) I get this message:

Failed to load mods: Reached id limit for collision-layer. The game can't contain more than 55 instances of this prototype due to hardcoded limits of the engine.
11 days ago

The engine cannot actually be crafted, and this should have nothing to do with your mod.
In version 1.4.5, inserters and transport belt can be crafted normally, but in version 1.5.0, even these cannot be crafted, which severely impacts playability. I will temporarily use version 1.4.5 for now.
Additionally, it is recommended to delete the crop-cache.dat file in the game's root directory before each update, as your mod has repeatedly encountered the "- 2 technologies not having the standart 256x256 icons set (former 512x512 [crushing industry])" due to cache problems.

11 days ago

thx for letting me know about the crop-cache.dat & crushing industry issue

Alright I'll give it a further look.
But first can you give me exactly recipes that are affected and perhaps their corelation?
Say without the mod X recipe works, when enabled 1.4.5 it it still the same, but when enabled 1.5.2 it no longer works.
Or some idea as why it might be happening. I know you maybe heard it and it's annoying, but alone in vanilla it just works.

8 days ago

Version 1.5.3 is up.
Tho I think I found the issue and fixed it, ultimately I was not able to test it directly on your mod-batch

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