When I tried with the version 1.5.1, it had the issue. (Tried to craft the engine (because I don't even know what am I looking at, no offense) with only steel and iron in inventory -> could not craft it, had to craft the pipes)
Reverted to 1.4.5 still had the issue. Still tried the engine, the gears would queue, pipes did not and had to be manually pre-crafted.
Disabled the "wartime-production" (you never know, maybe it did something) it did not fix the issue.
I am also impressed you play with all of them at once, and I thought that 30 was a bit too excessive...
There is also this:
Failed to load mods: __zzzz-beomyo-fix__/data.lua:24: attempt to index field 'concrete-wall' (a nil value)
stack traceback:
__zzzz-beomyo-fix__/data.lua:24: in main chunk
for mod "zzzz-beomyo-fix_1.0.0"
Also my mod probably has some magic properties cuz when I disable it (with the zzzz-beomyo-fix) I get this message:
Failed to load mods: Reached id limit for collision-layer. The game can't contain more than 55 instances of this prototype due to hardcoded limits of the engine.