Adding additional technology to the base game alongside with new items, entities and crafting recipes.
Mods introducing new content into the game.
New ways to deal with enemies, be it attack or defense.
Things related to oil and other fluids.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
would it be possible to make stuff like the productivity bonus compatible with mods like "crushing industry" ( https://mods.factorio.com/mod/crushing-industry )
Theoretically yes. I could simply add the crushing recipes to the "Casting productivity" tech, or create entirely new technology chain (similar to the casting one). What would you prefer?
maybe rather a seperate tree so it still might feel to make some difference if your crushing or not
Version 1.3.3 4 new technologies (3 tiers) that focus on crushing productivity. Default option is off
awesome thank you