Adds a spoilage combinator that is used to check the freshness level of items inside an entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Entities which interact with the circuit network.
Belts Support?
posted by
Gruchenfuhrer
1 year, 10 months ago
|
General |
2
last message by
danbopes
6 months ago
|
Mode of operation lost in blueprint
posted by
dh82
8 months ago
|
Bugs |
2
last message by
dh82
8 months ago
|
Quality missing in output
posted by
msrd0
10 months ago
|
General |
1
last message by
Krei_
9 months ago
|
UPS overhead?
posted by
Krydax
1 year, 7 months ago
|
General |
10
last message by
UltraJohn
1 year, 2 months ago
|
How does this work?
posted by
Recon777
1 year, 10 months ago
|
General |
3
last message by
LorenPechtel
1 year, 6 months ago
|
Space age requirement
posted by
Altaric
1 year, 8 months ago
|
General |
5
last message by
Krydax
1 year, 7 months ago
|
not working
posted by
teckno99
1 year, 8 months ago
|
Bugs |
3
last message by
Krei_
1 year, 8 months ago
|
Error
posted by
deleted_671fad0804ae
1 year, 8 months ago
|
General |
1
last message by
Krei_
1 year, 8 months ago
|
Crash
posted by
snouz
1 year, 9 months ago
|
General |
2
last message by
Krei_
1 year, 9 months ago
|
Feedback, help proposition
posted by
snouz
1 year, 10 months ago
|
General |
7
last message by
Krei_
1 year, 10 months ago
|
2 problems
posted by
snouz
1 year, 10 months ago
|
Bugs |
4
last message by
snouz
1 year, 10 months ago
|