Adds a spoilage combinator that is used to check the freshness level of items inside an entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Entities which interact with the circuit network.
version 032 added to save. rotated until scanner was in the chest as mentioned in previous chat. other mods are only QOL. not getting any kind of signal from scanner ie checked with green cable to power line. used with biter egg in chest https://www.dropbox.com/scl/fi/qvf7x6trnznjod2q1a2ey/spoil.gif?rlkey=hunt7oza27zo5vbih8zi3j1xt&st=e1z5hccc&dl=0
That's a bit funky. Could you send a screenshot of the setup, or perhaps the save file so I could get a closer look on the problem.
Since version 0.3.1, due to the new configuration of the scanner, it stops reading the contents of the storages and sending a signal to the logical network. Before version 0.2.1, everything worked without problems
I found the problem, there were 2 issues. 1. I'm an idiot 2. I forgor a "not" in an if statement (not sure when that happened)
releasing another patch in a bit