Solar Productivity
Increase the efficiency of renewable sources of energy by progressing through technology!
Main features
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This mod adds a new technology, Solar Productivity - similar to mining productivity - to improve the efficiency of your renewable source of energy.
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Solar panels and Accumulators will get better as you research the 50 new tiers of Solar Productivity, largely extending your endgame goals
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Simulate the technological progress related to solar panels and accumulators as you invest more and more resources in this project
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Very UPS efficient since v4.0.0! Custom settings under
Mod settings -> Map settings
to tweak the update interval
Progression
LEVEL | COST | PACKS | BONUS |
---|---|---|---|
1 | 250 | RG | +45% |
2 | 500 | RGB | +30% |
3 | 1'000 | RGBPY | +15% |
4-50 | 2'500 x L | RGBPY + Space | +15% |
Translation
Available languages:
- English (en)
- Polish (pl)
- Russian (ru)
- Chinese (zh)
You can help by translating this mod into your language. Any new translations will be included in the next release.
Known Bugs & Mod compatibility
Solar Productivity offers 2 in-game commands that you can type in the console to resolve any issue:
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/sp-update
-> Manually updates all entities on all surfaces to the latest solar productivity researched -
/sp-transition
-> Removes all solar productivity upgrades from all surfaces, useful before removing Solar Productivity mod from the savefile
Please feel free to report any known issue! :)
Already compatible with:
- 248k
- Advanced Solar
- Advanced Solar and Accumulator
- Advanced Solar High Resolution
- Advanced Solar Panels
- Advanced Green Power
- Bio Industries
- Big Energy
- Bob's Power
- Compact Solar
- Cosmicon Solar Panels
- Exotic Industries
- FactorioExtended - Energy
- FactorioExtendedPlus - Power
- FactorioExtended Plus - CompoundSolars
- Factorio Power redux
- Krastorio2
- Lindors Advanced Solar
- Space Exploration
- SF Advanced Solar
- Skandragon's Advanced Solar
- Zombies Extended - Power
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