This will be an overhaul, it's just a lot to code, currently playable for around 5 hour (that's why it's deprecated) just posting it to not accidentally lose everything
Currently has :
a basic concepts of the mod drawn on multiple paint files
and the surface "Neumann Prime" replacing Nauvis
the player already spawns there and the starting animation has been removed
all entity asteroids have been added (a few recipes)
the full tech tree for neumann prime, up to propulsion science
the start of the starmap with WIP graphics
all T1 sciences for each planets (missing a few cross planet sciences)
General status :
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Currently done with the tier 0 (neumann prime, base tech, space platforms)
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Almost done with the tier 1 (first SW_locations, each of their basic packs)
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general ideas on tier 2 (second and third SW_locations, each of their advanced packs)
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Hazy ideas on tier 3 (Shattered Aquilo and its packs)
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no clue on tier 4 (the real shattered planet and its pack)
i'm hoping to have it out around the start of the next month ...
a good chunk of the surface generation code is currently heavily based on metal and stars (specifically on Neumann V for obvious reasons)