Recepies for Editor Extentions

by Dial-up

generates 'legal' recipes for items from the Editor Extensions mod

Tweaks
5 months ago
1.1
296
Logistics Trains Combat Armor Logistic network Manufacturing Power Storage

Changelog

Version: 1.1.0
Date: 2024-06-20
  Info:
    - updated recipe card
    - reset settings to default to apply balance changes
  Changes:
    - Increased the number of night vision goggles in the ingredients for super night vision goggles
    - Shape is now taken into account for armor elements
    - the price of wood as a pollution remover has been increased
    - added setting to ignore missing items (the message will not appear in the chat)
  Minor Features:
    - added ignore_fields to ignore some parameters on specified items
    - in the multiplier it is now possible to write custom code for complex operations
Version: 1.0.3
Date: 2024-04-21
  Features:
    - added the ability to turn items on or off individually
  Locale:
    - technology names are now generated directly from the EE mod (meaning that the technologies are now translated into all languages ​​that EE supports)
    - localization has been optimized by splitting names into component parts
Version: 1.0.2
Date: 2024-03-30
  Changes:
    - items not visible from start
    - fixing accidentally enabled recipes in existing world
Version: 1.0.1
Date: 2024-03-30
  Changes:
    - unnecessary files was removed from the archive
Version: 1.0.0
Date: 2024-03-30
  Major Features:
    - dynamic recipe generation for modules using "combinatorial optimization"
    - dynamic generation of recipes for other items
    - dynamic selection of reactors (energy generator) for items that need them
    - dynamic integration into the technology tree
  Features:
    - if there is no effect for the module, then the mod can take it from the table of fallback effects
    - spare effects can be edited by the user through the settings
    - notification when entering the world if some recipes are not generated
  Minor Features:
    - integration with assemblers
    - the generator correctly takes into account objects that have area
    - logging if the recipe could not be generated
    - dynamic selection of underground belt for linked belt
    - protection against exceptions when generating recipes (not in other parts, unfortunately)
    - checking that an item has a recipe and technology before using it in a generator
  Balancing:
    - multiplier for ingredients in recipes, the price of all items has also been increased by 20%
    - if it is impossible to fit the number of required items into the ingredients in a recipe, then the crafting time will be changed to compensate for the difference
  Translation:
    - Russian
    - English
Version: 0.1.0
Date: 2024-02-24
  Info:
    - currently an empty mod, this version is only here to mark the start date of the project