generates 'legal' recipes for items from the Editor Extensions mod
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.0 Date: 2024-06-20 Info: - updated recipe card - reset settings to default to apply balance changes Changes: - Increased the number of night vision goggles in the ingredients for super night vision goggles - Shape is now taken into account for armor elements - the price of wood as a pollution remover has been increased - added setting to ignore missing items (the message will not appear in the chat) Minor Features: - added ignore_fields to ignore some parameters on specified items - in the multiplier it is now possible to write custom code for complex operations
Version: 1.0.3 Date: 2024-04-21 Features: - added the ability to turn items on or off individually Locale: - technology names are now generated directly from the EE mod (meaning that the technologies are now translated into all languages that EE supports) - localization has been optimized by splitting names into component parts
Version: 1.0.2 Date: 2024-03-30 Changes: - items not visible from start - fixing accidentally enabled recipes in existing world
Version: 1.0.1 Date: 2024-03-30 Changes: - unnecessary files was removed from the archive
Version: 1.0.0 Date: 2024-03-30 Major Features: - dynamic recipe generation for modules using "combinatorial optimization" - dynamic generation of recipes for other items - dynamic selection of reactors (energy generator) for items that need them - dynamic integration into the technology tree Features: - if there is no effect for the module, then the mod can take it from the table of fallback effects - spare effects can be edited by the user through the settings - notification when entering the world if some recipes are not generated Minor Features: - integration with assemblers - the generator correctly takes into account objects that have area - logging if the recipe could not be generated - dynamic selection of underground belt for linked belt - protection against exceptions when generating recipes (not in other parts, unfortunately) - checking that an item has a recipe and technology before using it in a generator Balancing: - multiplier for ingredients in recipes, the price of all items has also been increased by 20% - if it is impossible to fit the number of required items into the ingredients in a recipe, then the crafting time will be changed to compensate for the difference Translation: - Russian - English
Version: 0.1.0 Date: 2024-02-24 Info: - currently an empty mod, this version is only here to mark the start date of the project