🌐Planetaris: Tellus

by Syen_ce

Tellus, a planet full of life, mycelia and chlorophyll, infected by dangerous parasites and clouds of pollen corrode materials. Create and plant living machinery and try to keep it alive

Content
5 days ago
2.0 - 2.1
20.0K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Combat Enemies Environment Mining Fluids Logistic network Manufacturing Power

g Too much and not enough payoff

a month ago

I enjoy the challenge. I enjoy the assemblers and the wasps and everything dying all the time and having to balance freshness and keep eggs alive and running. I even like importing things from other planets and having to keep multiple parasites alive to combine on planet to make more science.

But genuinely, then having to import multiple different spoilable items from multiple other planets in order to produce a science pack that will also spoil and inherits its spoilage from the 6 different parts? And then it spoils into enemies? No thanks.

Vulcanus and fulgora trees are neat. Even if by that point the bonus of creating holmium and sulfuric acid are mostly redundant. Gleba and nauvis parasite are fine. Get them here, make sure they stay alive, fair enough. But there is just no world where I care enough to bring in exploding stuff from hyarion and time other spoils from arig. It's not too hard, it's just tedious for the point of the tedium.

Rubia has interesting challenges and interesting bonuses to chase afterwards. Neither the carrot nor the stick are interesting enough to push through to the end of Tellus.

3 days ago
(updated 3 days ago)

Youre supposed to use the space freezer to get the spoils back and forth

But yeah the rewards are lackluster
Extra biter eggs and bioflux productivity dont do much since other mods add those too commonly
Extra belt stacking works as a treat, but since inserters are base hand sized controlled for it the interaction fails (this is something that can be mod fixed)
The bioassembler needs to copy recipe categories from the biochamber, currently its worse for less
The stuff from the incubator just doesnt do enough, but I cant tell if its my current mod stack or if this is just the perrenial balance vs guy who doesnt care about doublings
If you could move everything offworld, I still dont think its a salvage
There needs to be more feed back with the other planetaris mods so this feels less bizzarre lackluster capstone
Maybe make a greenhouse or plant soil anywhere part at the end so you can move cacti offworld and such

An interesting twist so it's not yet another agriculture planet would be to make mycelia mined resource like the geodes
This would add a more fun balance for a non impact to progression
While allowing blue tile generation to be for the wood trees or just dropped

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