I notice that the script created preservation recipes for some spoilable items from Rubia that should not and need not be preserved:
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"Yeet xxx" items, which are "technical" items with a spoiling time of 0s in order to leave crafting count to trigger Rubia researchs before the precursor item xxx is gone for good;
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Makeshift and ghetto science packs, which are only used on Rubia and can no longer be crafted after the next stages of research are unlocked.
Maybe you can exclude these items in the next version, to reduce the number of recipes as well :-)