🌐Planetaris: Tellus

by Syen_ce

Tellus, a planet full of life, mycelia and chlorophyll, infected by dangerous parasites and clouds of pollen corrode materials. Create and plant living machinery and try to keep it alive

Content
a day ago
2.0
5.91K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Combat Enemies Environment Mining Fluids Logistic network Manufacturing Power

b Bioassembler not reviving not working

12 days ago

Hey i have some problems with my Bioassemblers. When my Bioassembler dies and goes in the dead mod it gets the recipe for reviving but the reviving ends up in an infinite loop of this recipe and not going back to be able to craft something.

12 days ago

Same here, and as for my case, it seems that this happens only after reseaching the space preservation technology (the only way to resolve the issue is to roll back the saving and cancel that research); doing anything else seems fine so far.

11 days ago

Oh no, ill check it out

11 days ago

Maybe its fixed XD

11 days ago

Unfortunately it is not... In 1.0.16 this problem can still be triggered by finishing the space preservation research.

11 days ago

It only breaks after researching the space preservation? Also are you using any other mods?

11 days ago
(updated 11 days ago)

I'm not sure if this is useful, but I've got some more information for you just in case:

  1. It is the first technology using the bioengineering pack that I chose to study, so I suspect that there is a small chance that this issue would be triggered by any such technology regardless of the choice;

  2. I just tried again to make more observation. Like before, the issue occured right after I finished researching (I watched a dead bioassembler trying to revive itself for tens of times until draining all the nutrients); however, when I loaded the autosave created right AFTER finishing the research, the problem mysteriously went away! Bioassembler can revive themselves again, and keep doing so even after finishing more researches. Is it possible that the change of the new version only kicks in by saving-loading at such timing?

  3. As far as I've tried, all the steps above are repeatable: loading a save before the reseach finished always cause the problem, and loading a save after always eliminate the problem.

As for other mods, I have so many of them that they crowded the mod owner section, but I think they are not relavant unless you can't find any cause from your side.

9 days ago

Mmm im still looking into this, also the space preservation is going to be reworked so it will not longer run on scripts

4 days ago

also something what i noticed is that the reviving is not keeping quality recipes

3 days ago

Are you using the rigor module?

a day ago

no i tried to get some high quality bioassembler in the bioassembling maschine and when i select a quality recipe i can craft it but when it revives its losing the quality modules and the recipe has standard quality.
i have a lot of mods installed. so actually dont know if one of is the problem but i dont have rigor modules i know that there is a mod for them and also a planet i guess but not using them. the only once which add some modules are rubia and secretas.

23 hours ago

Can you send me your mod list?, so i can recreate the error

4 hours ago
  "name": "aai-containers",
  "name": "aai-loaders",
  "name": "aai-loaders-electric",
  "name": "aai-signal-transmission",
  "name": "Accumulator-V2",
  "name": "alien-biomes-graphics",
  "name": "atan-nuclear-science",
  "name": "augmentor",
  "name": "AutoDeconstruct",
  "name": "belt-visualizer",
  "name": "bioprocessing-tab",
  "name": "blueprint-sandboxes",
  "name": "bobinserters",
  "name": "BottleneckLite",
  "name": "bplib",
  "name": "cargo-bay-inserters",
  "name": "castra",
  "name": "castragerman",
  "name": "colorful_biochamber",
  "name": "compaktcircuit",
  "name": "condensing-agricultural-tower",
  "name": "corrundum",
  "name": "deadlock-beltboxes-loaders",
  "name": "Dectorio",
  "name": "EditMapSettings",
  "name": "elevated-pipes",
  "name": "enhanced-shadows",
  "name": "EvenDistributionLite",
  "name": "Factorio_Roboport_mk2",
  "name": "factoryplanner",
  "name": "FactorySearch",
  "name": "FilterHelper",
  "name": "flib",
  "name": "FluidMustFlow",
  "name": "FluidWagonColorMask",
  "name": "Fridge",
  "name": "heat-visualizer",
  "name": "helmod",
  "name": "infinite-tech-cost-display",
  "name": "inserter-throughput",
  "name": "InserterVisualizerLite",
  "name": "kry_stdlib",
  "name": "lamp-post",
  "name": "lane-balancers",
  "name": "Long Inserters",
  "name": "machine-upgrades",
  "name": "manual-inventory-sort",
  "name": "maraxsis",
  "name": "ModuleInserterEx",
  "name": "more-quality-scaling",
  "name": "multispoil",
  "name": "muluna-graphics",
  "name": "muluna-utility-constants",
  "name": "nixie-tubes",
  "name": "Paracelsin",
  "name": "Paracelsin-Graphics",
  "name": "PersonalTeslaDefenseEquipment",
  "name": "Planet-Hopper",
  "name": "planet-muluna",
  "name": "planetaris-arig",
  "name": "planetaris-hyarion",
  "name": "planetaris-tellus",
  "name": "PlanetsLib",
  "name": "PlanetsLibTiers",
  "name": "Power Armor MK3",
  "name": "pump",
  "enabled": true
  "name": "quality-down-binning",
  "name": "RateCalculator",
  "name": "redrawn-space-compat-fixes",
  "name": "Redrawn-Space-Connections",
  "name": "research-control-tower",
  "name": "RocketCargoInsertion",
  "name": "rubia",
  "name": "rubia-assets",
  "name": "science-tab",
  "name": "secretas",
  "name": "show-max-underground-distance",
  "name": "SolarMatrix",
  "name": "space-exploration-graphics",
  "name": "space-exploration-graphics-4",
  "name": "SpidertronEnhancements",
  "name": "SpidertronPatrols",
  "name": "spoilage-scanner",
  "name": "spoilage-solution",
  "name": "tile-upgrade-planner-muluna",
  "name": "train-trails",
  "name": "underground-pipe-pack",
  "name": "valves",
  "name": "valves-lib",
  "name": "visible-planets",

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