🌐Planetaris: Tellus

by Syen_ce

Tellus, a planet full of life, mycelia and chlorophyll, infected by dangerous parasites and clouds of pollen corrode materials. Create and plant living machinery and try to keep it alive

Content
2 days ago
2.0
3.84K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Combat Enemies Environment Mining Fluids Logistic network Manufacturing Power

b Bioassembler Dying Deletes All Contents and Modules

20 days ago

Hello! I am enjoying Tellus so far, as it feels like a considerably more challenging version of the mechanics from Gleba. One major issue I have run into however, is that when Bioassemblers die they delete ALL contents, including the input materials, anything remaining in their output, and all of their modules. It may be better to adjust them to behave like a captive spawner does, requiring a constant supply of nutrients to stay alive rather than having them repeatedly die and be respawned with nutrients. Similarly, if more than 20 nutrients are inserted by inserters, they end up sitting in the output necessitating an additional inserter or filter just to remove them again.

19 days ago

Hello, I also notice this behaviour. I will like to sum to the asking of changing the die and revive mechanic for the nutrient sustaining one. I think makes more sense to try to keep it alive that seeing it die and revive. Also, the decaying speed is quite high.

19 days ago
(updated 19 days ago)

Hi, in the new update bioassemblers will drop modules on death (when they fail the reviving process) and will save and restore the ingredients and products when its revived. I think this also fixes the bug of nutrients moving to the product slots. About making them similar to the captive spawners, the main problem is a machine can only have one energy source in the case of captive spawners is the nutrients but bioassembler to work like you suggested will need two energy sources (Nutrients and chlorophyll). Thanks for the suggestions :D

19 days ago
(updated 19 days ago)

Also the high decaying speed and the reviving mechanic forces to have and move the nutrients quickly, its just another layer of difficulty, just using nutrients could be too similar to biochambers. You can produce higher quality bioassemblers and they will have more health so decaying will be slower.

19 days ago

And how exactly DOES one produce higher quality Bioassemblers? planting a higher quality plant for one still results in a standard quality assembler, and I see no way to upgrade them.

19 days ago
(updated 19 days ago)

With upcycling you could get the materials, i should make mycelia and chloroplast processing also affected by quality so getting high quality seeds is easier

19 days ago

No, I mean I got a quality bioassembler plant (just uncommon), planted it, and it grew into a common bioassembler. The plant growth process does not respect the quality of the seed, and since you grow it from a seed you physically can't make quality bioassemblers.

18 days ago

Its was a bug, its fixed now

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