More Infinite Research


Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, stack size, cargo landing pads, and more... Override game limits on productivity, efficiency, speed, quality, and recycling. Settings to disable, limit, and rebalance each added research. Designed for vanilla, Space Age, and overhaul mods.

Tweaks
8 hours ago
0.13 - 2.1
4.19K
Logistics Trains Combat Character Mining Fluids Logistic network Manufacturing Cheats

g Modded Support

a month ago

I've mentioned awhile back on a reddit thread that modded modules weren't receiving productivity bonuses, and that seems to be fixed now, which is fantaastic.

However, I'm using a mod for more tiers of transport belts and they seem to also be unaffected by the productivity bonus. I would say adding support for the specific mod I'm using would be nice, but I'm wondering if there's a more blanket solution that would cover any mod that adds new belts/modules/inserters so that they also just get get the bonuses by default?

If you need it, here's a link to the specific belt mod I'm using:
https://mods.factorio.com/mod/AdvancedBeltsSA

a month ago

hey i remember yeah,

Ill have a fix out asap, stay tuned

New response