Planet Linox (BETA)

by Xeon257

Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?

Content
an hour ago
2.0
642
Factorio: Space Age Icon Space Age Mod
Planets Environment Logistic network Circuit network Blueprints

i Recipe/Item Internal Name Change

9 days ago

Is it possible to change the way recipe/items are named within this mod? They are currently defined as "linox-recipe-xx" and "linox-item-xx", which makes it very difficult to handle with certain automated processes (such as Reverse Factory, which explicitly relies on items and recipes having the same name, in order to create reverse recipes).

While it is possible to get the item name from the recipe, it is not easily possible to get the recipe name from the item via automated processes, with this naming format. It is also non-standard, as most vanilla and modded items/recipes use the same name, unless they produce multiple products or are otherwise unique in the way they are processed, like oil/asteroid processing. For something as simple as a tungsten gear wheel, this item/recipe split in the name is unnecessary

As an alternative, you could instead simply use "linox-" as the prefix for both items and recipes, without losing the uniqueness factor.

9 days ago

Thank you for the feedback.

I realized just yesterday that this naming approach could cause issues, so I’ve been gradually performing migrations starting from version 0.3.0. In the latest version, I’ve already unified the names of items, recipes, and entities as much as possible.

However, for more general items like samarium, the prefixes will be removed entirely, so their names will change once again in the future.

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