Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
Version: 1.6.0
Date: 25. 12. 2025
Major Features:
- The Deep Drilling Facility Pipeline has been added, and up to 6 of them can be installed. As a result, the existing pumpjacks have been removed.
- The Deep Drilling Facility Productivity technology has been added.
- The positions of L.O.R.A.X, the Network Terminal, and the Power Converter have been moved to the upper-left. The previous area has been cleared, and during this process, the circuit entities connected to the Network Terminal and Power Converter will be removed, so please take note.
- A Steel Plate recipe has been added to the Sintering Machine recipes.
Balancing:
- The “Low Temp Separation of Calcium” recipe can now be used in the Cryogenic Plant.
- The operating speed of the Outlet has been increased to 2.
Changes:
- Fixed an issue where the pipe section appeared cut off in the side image of the Neodymium Permanent Magnet Generator.
- The order of Linox technologies has been adjusted so they are grouped more closely together.
Bugfixes:
- Fixed a bug where the blueprint localization logic could cause a crash depending on the language settings.
Version: 1.5.11
Date: 22. 12. 2025
Changes:
- The issue with the Recursive Blueprints Mod has been resolved, so grid alignment is no longer required. Accordingly, the grid alignment settings for the example blueprints have been removed.
Bugfixes:
- Fixed a major error in the Description of the Recursive Blueprint examples. There were issues with the Russian and English localizations.
Version: 1.5.10
Date: 22. 12. 2025
Compatibility:
- Added compatibility with Talander99's "Multi-surface Prometheum Plate" mod.
Version: 1.5.9
Date: 22. 12. 2025
Bugfixes:
- Fixed a bug where the power and circuit networks between the surface and the facility were not connected correctly.
Version: 1.5.8
Date: 21. 12. 2025
Major Features:
- An escape shuttle has been added, allowing players to leave Linox. Three shuttles are provided at the upper-left of the Cargo Landing Pad when Linox is unlocked. Using the shuttle resets your inventory and lets you escape to Vulcanus. The escape shuttle can be removed by either dismantling it or destroying it.
Version: 1.5.7
Date: 20. 12. 2025
Bugfixes:
- Recently, a compatibility issue occurred with Krastorio 2 Spaced Out after the Recursive Blueprints Mod added the BAD Chest Area Viewer tool that previously existed in Linox. This issue has been resolved by removing the original BAD Chest Area Viewer from Linox.
Version: 1.5.6
Date: 19. 12. 2025
Major Features:
- An infinite research for Power Converter Capacity has been added, providing 2.5 GJ of energy storage per level.
- The Outer Corridor Open research has been added.
Minor Features:
- The Cargo Landing Pads in Linox’s underground facilities have been replaced with Space Elevators from the Space Exploration Mod, retaining the same functionality.
- The description of the Linox Cargo Landing Pad on the surface now includes a note about the elevator boarding shortcut key.
- Radars can now be placed on Linox Facility Platforms.
Balancing:
- The Neodymium Data Card and Erbium Data Card requirements have been removed from the research prerequisites for Expanding Factory 5.
- The power consumption of the Chemical tank has been increased to a maximum of 750kW
- The power consumption of the Chemical filter has been increased to a maximum of 750kW
- The power consumption of the Sintering machine has been increased to a maximum of 850kW
- The power consumption of the Linox Supercomputer has been significantly increased to a maximum of 1.25 MW.
- The Neodymium requirement for the Neodymium Crushing recipe has been significantly reduced from 10 to 2.
Version: 1.5.5
Date: 18. 12. 2025
Changes:
- Circuit cable connections are now supported for the Chemical Tank and Chemical Filter.
- The “Neodymium Crushing” recipe obtained through the collaboration research with the Moshine planet can now be used in the Crusher.
Bugfixes:
- Fixed an issue where an error appeared related to the upgrade flag of linox-hidden_electric-pole.
Version: 1.5.4
Date: 18. 12. 2025
Bugfixes:
- Fixed a crash that occurred under certain single-player conditions.
Version: 1.5.3
Date: 18. 12. 2025
Bugfixes:
- Fixed an issue that caused a crash under certain conditions.
Version: 1.5.2
Date: 18. 12. 2025
Minor Features:
- The Global Language Setting has been renamed to Multiplayer Language Setting. As a result, this setting is no longer used in single-player mode.
- An Auto option has been added to both Multiplayer Language Setting and Local Language Setting. When set to Auto, the initially selected language will be used automatically.
- The blueprint localization system has been reworked to leverage Factorio’s built-in localization system. As a result, crashes or bugs may occur, so please report any issues you encounter.
Bugfixes:
- Fixed an issue where some tips were being cut off in the Russian version of the Recursive Blueprint examples.
Version: 1.5.1
Date: 17. 12. 2025
Bugfixes:
- Fixed an issue where construction restrictions did not apply to players with admin privileges or in single-player mode.
Version: 1.5.0
Date: 17. 12. 2025
Major Features:
- The Recursive Blueprint examples have been revamped. They are now easier to use, include more features, and should be simpler to understand. The circuit design was provided by SkunkMaster. Thank you!
- The new Recursive Blueprint examples include detailed explanations and support localization for all languages supported by the mod. Be sure to check the settings.
- The Tips and Tricks content has been updated to match the new Recursive Blueprint example.
Bugfixes:
- Fixed an issue where the Cargo Loss Tip text was missing from the English localization table.
Version: 1.4.6
Date: 15. 12. 2025
Minor Features:
- Improved the display name of the Linox planet as shown in the Any Planet Start Mod.
- The old Recursive Blueprint Chest has been hidden.
- Moved the Tips and Tricks items from the Recursive Blueprints Mod into Linox’s Tips and Tricks, making it easier to access Recursive Blueprints tips.
- Updated the tint color of the icon displayed in Alt Info when the Outlet operates to match its actual color.
- The Recursive Blueprint Technology is no longer purchased from L.O.R.A.X and is now unlocked through dialogue.
Bugfixes:
- Fixed an issue where the Outlet could not be placed on Terminal Tiles.
Version: 1.4.5
Date: 14. 12. 2025
Bugfixes:
- Fixed incorrect collision detection for the Linox Terminal Pipe and Linox Terminal Belt.
Version: 1.4.4
Date: 14. 12. 2025
Bugfixes:
- Fixed an issue where other tiles could not be placed over Linox Foundation tiles.
Version: 1.4.3
Date: 13. 12. 2025
Balancing:
- The High Concentration Neodymium Solution recipe’s Petroleum Gas requirement has been reduced from 400 to 200. As a result, the Wastewater output has also been decreased from 475 to 275.
- The Neodymium Solution recipe’s Water requirement has been significantly reduced from 900 to 300. Accordingly, the Wastewater output has also been reduced from 975 to 375.
- The Erbium Solution recipe’s Steam requirement has been reduced from 3,900 to 3,000.
- The production time of Neodymium and Erbium Solutions has been increased to a minimum of 2 seconds.
- The Erbium Powder recipe’s Erbium Oxide requirement has been reduced from 2 to 1.
- The Neodymium Powder recipe’s Neodymium Oxide requirement has been reduced from 2 to 1.
- The Erbium Beacon recipe’s Erbium Powder requirement has been reduced from 4 to 2.
- The Erbium Powder requirement for AAI Signal Sender and AAI Signal Receiver has been reduced from 10 to 5.
- The Neodymium Bulk Inserter recipe’s Neodymium Permanent Magnet requirement has been reduced from 2 to 1.
- The Neodymium Stack Inserter recipe’s Neodymium Permanent Magnet requirement has been reduced from 2 to 1.
- The Neodymium Data Card and Erbium Data Card requirements have been removed from Expanding Factory 6 and 7 research.
- The output of the Neodymium Data Card recipe has been reduced from 10 to 5.
- The output of the Erbium Data Card recipe has been reduced from 10 to 5.
Changes:
- The colors of “High-Concentration Neodymium Solution” and “Low-Concentration Neodymium Solution” have been swapped, making it easier to distinguish the high-concentration solution at a glance.
Version: 1.4.2
Date: 13. 12. 2025
Bugfixes:
- Fixed a bug where inserters could not interact with the Linox Cargo Landing Pad.
Version: 1.4.1
Date: 12. 12. 2025
Bugfixes:
- The issue where the AAI Signal Transmission research was affected by the cost multiplier has been fixed.
Balancing:
- The Outlet’s operating speed has been reduced from 5 to 1. It can now dispose of 100 fluid per second.
Version: 1.4.0
Date: 12. 12. 2025
Major Features:
- The entire tile set has been updated to give it a more indoor appearance.
- You can now recover example sample blueprints from L.O.R.A.X.
Bugfixes:
- The issue where the “Exploration Log 2” entry in Tips and Tricks did not play correctly has been fixed.
Version: 1.3.0
Date: 12. 12. 2025
Major Features:
- A cable adapter has been added to the Cargo Landing Pad. This adapter allows circuit networks to be used between two surfaces and enables viewing of power network statistics.
- AAI Signal Transmission has been added to the Erbium tech tree. If you do not wish to use AAI Signal Transmission or prefer not to modify it through Linox, you can fully disable or opt out of it in the Settings.
Changes:
- The tint color of the Outlet has been changed.
- Mod solar panels are now recognized during the first interaction with L.O.R.A.X.
Compatibility:
- Compatibility and configuration options for the Planet Hopper Mod have been added.
Version: 1.2.0
Date: 11. 12. 2025
Major Features:
- Neodymium Bulk Inserters and Neodymium Stack Inserters have been added. Inserters that use neodymium operate at three times the speed of their regular counterparts.
Balancing:
- The rocket transport capacity of Samarium has been increased from 50 to 500 units.
- The rocket transport capacity of neodymium permanent magnets has been increased from 100 to 250 units.
Version: 1.1.1
Date: 11. 12. 2025
Balancing:
- The production yield and crafting speed of the Neodymium and Erbium recipe trees have been slightly increased, allowing for more efficient production.
- The maximum flight range of Samarium construction and logistics robots has been reduced. They now require more energy compared to standard robots.
Changes:
- The mod no longer forces specific settings in Recursive Blueprints Mod.
Compatibility:
- "Any Planet Start" is now supported. It’s very rough to play, but the game is at least fully progression-compatible.
Version: 1.1.0
Date: 10. 12. 2025
Major Features:
- Samarium Robotics technology has been added. Samarium robots move three times faster than standard robots and have higher HP and fire immunity.
- Added the "Dysprosium Electric Motor Robot" technology. Researching this technology increases robot battery capacity by 25%.
Minor Features:
- Some technology icons have been updated with new visuals.
Bugfixes:
- Fixed an issue where the Mantle Extractor was being pipetted before the Offshore Pump.
Changes:
- The tint color of the Turbo Pump has been changed.
- The tint color of the Dysprosium Exoskeleton has been changed.
- Improved the map colors of tiles.
Balancing:
- A requirement of at least 1% magnetic field has been added to the construction conditions for the Mantle Extractor.
- The Sintering Machine’s module slots have been increased from 4 to 5.
- Circuit cable connections are now allowed on the Sintering Machine.
Version: 1.0.5
Date: 9. 12. 2025
Minor Features:
- Some technology icons have been updated with new visuals.
- Some Tips and Tricks text entries have been revised to be more accurate and reduce misunderstandings.
- The pipe connector rendering for the chemical tank has been improved.
- A "Remove Logistic System" setting has been added. Enabling this removes all dependencies on the logistic system. However, note that early-game example setups will also no longer function correctly.
- I’ve added the “Removing collision boxes from vanilla circuit devices” setting. When enabled, vanilla circuit devices won’t block movement. This setting is ignored if the "Squeak Through 2" mod is active.
Balancing:
- The movement speed bonus of the Dysprosium Exoskeleton has been increased from 50% to 70%.
- The production output of the Erbium Data Card recipe has been increased from 4 to 10.
- The production output of the Neodymium Data Card recipe has been increased from 4 to 10.
- The pollution values of certain Linox production buildings have been adjusted to more reasonable levels.
- The pressure requirement for the Mantle Extractor has been removed.
Compatibility:
- A compatibility setting for Moshine has been added. When enabled, neodymium mined on the Moshine planet can be immediately processed into neodymium powder.
Version: 1.0.4
Date: 8. 12. 2025
Minor Features:
- Added a personal setting for "Enable elevator boarding alert."
- A research for expanding the Ground Platform has been added.
Bugfixes:
- Placement restriction logic has been updated to prevent potential compatibility issues with other mods.
- Fixed the missing localization string for item_name.linox-tool_badchest-area-viewer.
- Fixed missing surface production restrictions on certain intermediate products.
Balancing:
- The Mantle Extractor’s power consumption has been significantly reduced from 100 MW to 25 MW.
- Electric Engine Units are no longer required when crafting the Dysprosium Exoskeleton.
- Core Roboport no longer requires Processing Units in its recipe.
- Most Linox end-tier specialty items no longer have surface restrictions and can now be produced on any surface as long as the required materials are available.
Changes:
- Linox terrain is no longer regenerated when a research-completed event occurs.
- Linox Supercomputer has been added as a prerequisite for certain technologies requiring the Lava Data Card, though it has minimal impact on actual gameplay progression.
Compatibility:
- Compatibility support for Compact Circuits.
- Changed it so that the mod no longer forcibly alters the default settings of the Recursive Blueprints Mod.
Version: 1.0.3
Date: 6. 12. 2025
Bugfixes:
- Fixed a multiplayer desync issue caused by the Power Converter.
- Fixed an issue where productivity modules could not be used in the Samarium recipe.
- Fixed a crash that occurred when a character attempted to move to the Linox surface without available space.
Changes:
- Adjusted the sorting order of the data cards.
Balancing:
- Data Cards can no longer be recycled.
- Reduced the crafting time of the Rare Earth Powder recipe from 4s → 1s.
- Increased the output of the Rare Earth Powder recipe from 1 → 2 units.
- Increased the production chance of the Dysprosium Powder recipe from 25% → 50%.
- Reduced the Rare Earth Powder consumption in the Samarium Centrifugation recipe from 10 → 5.
- Increased the output of the Dysprosium Data Card from 2 → 3.
- Increased the output of the Samarium Data Card from 2 → 3.
- The Froth Flotation Processing recipe no longer produces Stone as a byproduct.
- The Froth Flotation Processing recipe now guarantees at least 1 output item instead of having a chance to produce nothing.
- The Neodymium Data Card recipe output has been increased from 1 → 4.
- The Erbium Data Card recipe output has been increased from 1 → 4.
Version: 1.0.2
Date: 6. 12. 2025
Minor Features:
- You can no longer communicate with L.O.R.A.X remotely. Your character must be on the same surface to interact.
Bugfixes:
- Fixed an issue where productivity modules could not be used in the Dysprosium Powder recipe.
- Fixed an issue where conversations with L.O.R.A.X would not function correctly in multiplayer.
- Fixed an issue in multiplayer where characters would overlap and be unable to move after using an elevator on Linox.
Balancing:
- Increased the output of the Samarium Data Card to 2.
- Increased the output of the Dysprosium Data Card to 2.
Changes:
- Adjusted the distance between Linox and Vulanus from 15,000 to 7,500.
Version: 1.0.1
Date: 5. 12. 2025
Bugfixes:
- Fixed an error occurring in the 0.7.4 migration code.
- Fixed an issue where the Cargo Landing Pad Securing research was missing from L.O.R.A.X’s final dialogue requirements.
Version: 1.0.0
Date: 5. 12. 2025
Major Features:
- Added Sintering Machine Productivity research.
- Added Basic Material Sintering Processing research.
- Added the Sintered Carbide recipe. It can be unlocked through the existing Tungsten Sintering Processing research, allowing the production of tungsten carbide in the Sintering Machine.
Minor Features:
- Adjusted the settings of Tips and Tricks to trigger precisely when needed.
Changes:
- The Cargo Landing Pad Control Secured research has been added. This research was included for the purpose of triggering Tips and Tricks and has no effect on game progression.
Bugfixes:
- Fixed a bug that allowed purchasing research sold by L.O.R.A.X without meeting the prerequisites.
Version: 0.7.4
Date: 4. 12. 2025
Major Features:
- Removed the Chemical Plant Productivity research.
- Added Rare Earth Productivity research.
- Removed the Machine Upgrades Mod dependency.
Translation:
- Updated the Russian translation.
Version: 0.7.3
Date: 4. 12. 2025
Compatibility:
- Due to a compatibility issue with the Machine Upgrades Mod, the effect of the Chemical Plant Productivity research has been readjusted to 5%.
Version: 0.7.2
Date: 4. 12. 2025
Balancing:
- Adjusted the effect of the Chemical Plant Productivity research from 10% to 2%.
Compatibility:
- The Erbium Beacon now supports the Enhanced Beacons Mod.
Version: 0.7.1
Date: 4. 12. 2025
Compatibility:
- Fixed a compatibility issue with the Planet Vesta Mod.
Version: 0.7.0
Date: 4. 12. 2025
Major Features:
- Increased the width of the Linox Facility Platform by 1 tile, allowing more efficient placement of circuits, belts, pipes, and storage tanks around construction areas.
- The placement and removal mechanics of the Cargo Elevator and Fluid Elevator have been changed.
* The exit is no longer automatically installed on the opposite surface upon placement.
* Instead, the location and status of the exit to be installed are now displayed on both surfaces, and you must place the building one more time at this location to complete the connection.
* The Fluid Elevator and Cargo Elevator are now produced in quantities of two each.
* The Fluid Elevator no longer functions as a pump. It now acts as a simple pipe connection.
* All existing Pump-based Fluid Elevators will be migrated to the new entity, but their installation status will be incorrect. All such incorrect entities must be re-installed.
Changes:
- Adjusted the crafting time of the Fluid Elevator and Cargo Elevator to 3 seconds.
- Adjusted the research costs of some technologies to make them easier to understand.
- The Centrifuge recipe is now unlocked when researching Samarium centrifugation.
Version: 0.6.5
Date: 3. 12. 2025
Changes:
- Mantle Extractor and Advanced Rocket Silo are now crafted by hand and in assembling machines. Additionally, the recycling recipe has been normalized.
Bugfixes:
- Fixed an error where research sold by L.O.R.A.X. could be bought while ignoring prerequisite research. Now, all prerequisite research must be completed before the research can be purchased.
Version: 0.6.4
Date: 3. 12. 2025
Bugfixes:
- Fixed an issue where terrain wasn't outputting correctly in the Recursive Blueprints Mod Tips. The actual system functionality within the Tips itself remains unaffected.
- Fixed an issue where the Cargo Elevator wasn't installing correctly.
- Fixed an issue where the beacon was acquired when deconstructing the Erbium beacon.
Version: 0.6.3
Date: 3. 12. 2025
Bugfixes:
- Fixed an issue where some text wasn’t displaying correctly due to a typo in the internal key-value.
Version: 0.6.2
Date: 3. 12. 2025
Bugfixes:
- Fixed a compatibility issue with the Mini Machines Mod.
Translation:
- Revised some English text.
Version: 0.6.1
Date: 3. 12. 2025
Bugfixes:
- Urgently fixed a compatibility issue with the Nuclear Science Mod.
Version: 0.6.0
Date: 2. 12. 2025
Major Features:
- Added the Erbium tech tree and Erbium beacon research.
- Added Expanding Factory 4–7 research.
- Added infinite Chemical Plant Productivity research as a final technology.
Minor Features:
- Adjusted the cost of L.O.R.A.X-purchased technologies that previously required Data Cards, replacing them with more appropriate items.
- Updated the cost of the “Linox Landing Site Survey” research. It no longer requires unnecessary science packs for progression.
Translation:
- Improved some text for better grammar and clarity.
Version: 0.5.2
Date: 2. 12. 2025
Minor Features:
- Changed the theme color of the Samarium tech tree and Samarium Data Cards to green.
- Changed the theme color of the Neodymium tech tree to white.
Changes:
- The Cargo Elevator and Fluid Elevator can now only be installed on Linox.
Bugfixes:
- Fixed an issue where the Cargo Pod landing event could not handle situations without a platform. (Compatibility issue with Rabbasca)
Version: 0.5.1
Date: 1. 12. 2025
Bugfixes:
- Fixed a load error caused by a file path issue.
Version: 0.5.0
Date: 1. 12. 2025
Major Features:
- Neodymium technologies and the neodymium permanent magnet generator have been added.
- The chemical filter has been added.
Changes:
- Updated the icon for the Expanding Factory research.
Bugfixes:
- Fixed a conflict with certain mods that occurred during the automatic recipe generation for the Outlet.
Translation:
- Fixed an issue where the Battery-related information was missing in Placement Restriction 2 tips.
Version: 0.4.4
Date: 1. 12. 2025
Changes:
- Updated the icon for the Expanding Factory research.
Bugfixes:
- Fixed a conflict with certain mods that occurred during the automatic recipe generation for the Outlet.
Translation:
- Fixed an issue where the Battery-related information was missing in Placement Restriction 2 tips.
Version: 0.4.3
Date: 30. 11. 2025
Minor Features:
- The Turbo Pump research has been moved to the Samarium Tech Card tier. The Turbo Pump research now requires Samarium Tech Cards.
- The Advanced Rocket Silo research now requires Dysprosium Tech Cards.
- Crafting the Advanced Rocket Silo now requires Dysprosium Powder.
- Renamed the Flotation Tank to Chemical Tank. This building will now support a wider range of chemical processing.
- Added the Outlet. The Outlet allows you to discharge any liquid into the sea and is unlocked with the Turbo Pump research.
Changes:
- Accumulator placement is now allowed on Facility Platform tiles.
Bugfixes:
- Fixed an issue where the Chemical Tank could not be rotated.
Version: 0.4.2
Date: 30. 11. 2025
Changes:
- Replaced some technology images.
Bugfixes:
- Fixed an issue where the Dysprosium Data Card was not affected by productivity research.
- Fixed a crash that occurred when placing certain buildings.
Version: 0.4.1
Date: 29. 11. 2025
Bugfixes:
- Fixed an issue where certain entities at specific locations would be deleted during technology research.
Version: 0.4.0
Date: 29. 11. 2025
Major Features:
- Dysprosium technologies and the Dysprosium Exoskeleton have been added.
- The Flotation Tank has been added.
Bugfixes:
- Fixed an issue where Storage Tanks could not be placed on Linox facility platform tiles.
- Fixed a bug where UPS usage was abnormally high due to an issue in the Click Event handling logic.
Balancing:
- Reduced the amount of sulfuric acid consumed by the Rare Earth Refining recipe by half.
- Circuits can no longer be connected to the Sintering Machine.
Translation:
- All missing English translations have been added and corrected.
Version: 0.3.11
Date: 29. 11. 2025
Major Features:
- Redesigned the construction site layout of the Linox facility to feel more open and spacious.
- Added Facility Platform and Hazard Facility Platform tiles. These tiles follow nearly the same placement restrictions as the Terminal Platform, but allow the placement of Chests and the Core Roboport.
- Widened the Linox corridors connecting each facility area to 4 tiles. Additionally, railing tiles have been added along the corridor edges — players can walk on them, but buildings cannot be placed there.
Changes:
- Added placement checks for the Fluid Elevator and Cargo Elevator. These buildings can no longer be placed on invalid tiles.
- Updated the terrain design to better match the facility concept. Some tiles may appear incorrectly as a result, which will be fixed in a future update.
Balancing:
- Reduced the power consumption of the Fluid Elevator to one-fifth of its previous value.
Version: 0.3.10
Date: 27. 11. 2025
Major Features:
- Added the Tungsten Sintering Processing recipe. You can now directly produce Tungsten Plates, Tungsten Sticks, and Tungsten Gear Wheels from Tungsten Ore using a Sintering Machine.
- The Sintering Machine has been reimplemented based on the Assembling Machine. As a result, it now only works when recipes are explicitly assigned.
Changes:
- The Linox is now technically self-sufficient, so there’s no risk of being stranded. Therefore, I removed the warning about being stranded from the exploration log.
Version: 0.3.9
Date: 27. 11. 2025
Major Features:
- For Linox recipes that previously used vanilla icons, Linox planet icons have been added to make them easier to distinguish.
- Added the Power Converter system. This system provides an additional 5 GJ of energy storage capacity. However, according to L.O.R.A.X, something about it doesn’t seem quite right...
Bugfixes:
- Fixed an issue where the shortcut key text for the BAD Chest Area Indicator was missing.
Balancing:
- Increased the output of the Deep Oil Pumpjack and Sulfuric acid Pumpjack to 1200/s.
Version: 0.3.8
Date: 26. 11. 2025
Major Features:
- Added the BAD Chest area indicator from Recursive Blueprints. You can find it in the shortcuts.
- Tips and Tricks for Recursive Blueprints have been added.
- The example blueprint has been slightly modified following the Recursive Blueprints mod update. Existing saves are unaffected as long as no settings are changed.
Balancing:
- The cost of the Recursive Blueprints technology has been reduced by half.
- Rare Earth Data Cards and Samarium Data Cards can now also be produced at the Electromagnetic Plant.
- Adjusted the position and contents of the starter item boxes provided with the early-game example.
Version: 0.3.7
Date: 25. 11. 2025
Balancing:
- Adjusted the crafting time of the Rare Earth Refining recipe from 30 seconds to 4 seconds.
- Adjusted the crafting time of the Samarium Centrifuging recipe from 10 seconds to 3 seconds.
- The “Expanding Factory 3” research no longer requires Rare Earth Data Cards.
Version: 0.3.6
Date: 25. 11. 2025
Balancing:
- Buffed the lava data card recipe: Tungsten stick requirement: 6 → 2, Tungsten gear wheel requirement: 3 → 1.
- The rare-earth data card recipe has been buffed. It now consumes only 1 of each required item, and it uses steel plates instead of tungsten ore.
- The research cost for Mantle Extraction has been reduced by half.
- The cost of the Samarium Data Card has been significantly reduced.
- The number of land plots obtainable from the Rocket silo Foundation research has been increased to 4.
Changes:
- The internal names of some items have been generalized. Please report any bugs or errors that may occur as a result.
- Increased the volume of ambient sounds on the surface of Linox. (Not very noticeable, though.)
- Added Data Card Productivity research, which can be purchased from L.O.R.A.X.
Bugfixes:
- Fixed an issue where some text keys were incorrectly linked.
Version: 0.3.5
Date: 24. 11. 2025
Balancing:
- Buffed the tungsten extraction recipe: stone output 15 → 10, crafting time 16s → 8s.
- Buffed the lava data card recipe: Tungsten stick requirement: 10 → 6, Tungsten gear wheel requirement: 5 → 3, Crafting time: 5s → 2s.
- Starting item has been improved. Beacons, modules, and some logistics chests are now provided from the beginning, reducing the need for hand crafting and allowing players to focus more on planning and layout.
Bugfixes:
- A placement restriction has been added for the Core Roboport. It can no longer be placed in space.
Version: 0.3.4
Date: 24. 11. 2025
Balancing:
- Buffed the tungsten extraction recipe: stone output 15 → 10, crafting time 16s → 8s.
- Buffed the lava data card recipe: Tungsten stick requirement: 10 → 6, Tungsten gear wheel requirement: 5 → 3, Crafting time: 5s → 2s.
- Starting item has been improved. Beacons, modules, and some logistics chests are now provided from the beginning, reducing the need for hand crafting and allowing players to focus more on planning and layout.
Bugfixes:
- Fixed an issue where the tip about the planetary power network was not displaying correctly.
Version: 0.3.3
Date: 24. 11. 2025
Minor Features:
- Auxiliary icons have been added to researchable technologies via script.
- Added Linox planet auxiliary icons to technology icons that use vanilla icons.
Bugfixes:
- Fixed an issue where the Core Roboport was missing in the first example due to a built-in blueprint error.
Changes:
- Slightly increased the size of Linox as it appears on the starmap.
- Moved the Linox label slightly to the right on the starmap.
Version: 0.3.2
Date: 24. 11. 2025
Bugfixes:
- Fixed an issue where recipes for unresearched items were enabled by default.
Version: 0.3.1
Date: 24. 11. 2025
Balancing:
- The tungsten extraction recipe can now only be used on Linox.
Bugfixes:
- Fixed an issue where the installation requirements for the mantle extractor were missing. It can now only be placed on surfaces with a pressure of 10 or higher and gravity of 1 or higher.
Version: 0.3.0
Date: 24. 11. 2025
Major Features:
- Rare earth ore has been changed to rare earth powder.
- Samarium powder has been added.
- Sintering research has been added.
- The sintering furnace has been added.
- Replaced the samarium images.
- Replaced the rare earth images.
Balancing:
- Tungsten rods are now produced in batches of 2.
- Adjusted the research tree to match the requirements.
- The factory expansion research level has been reduced from 8 to 4. This was updated previously but was missing from the changelog.
Changes:
- Most internal names of the mod’s components have been changed. This may cause text display errors or issues with game progression, so please let us know if you encounter any.
Bugfixes:
- Items no longer appear duplicated in Factoriopedia.
Translation:
- All missing Russian translations have been added.
Version: 0.2.4
Date: 23. 11. 2025
Balancing:
- Reduced the tungsten-related costs to half for the technologies sold by L.O.R.A.X.
- Research costs for some technologies have become cheaper.
- Linox technologies are no longer affected by the tech cost multiplier, since the factory cannot be expanded infinitely.
Bugfixes:
- Adjusted a few incorrect tech tree connections. This does not affect game progression.
- Fixed an issue where items were poorly sorted. Items may still appear duplicated in Factoriopedia, which will be addressed in a future update.
Version: 0.2.3
Date: 23. 11. 2025
Bugfixes:
- Fixed an issue where some images were not loading correctly.
Version: 0.2.2
Date: 22. 11. 2025
Bugfixes:
- Fixed an issue where day and night cycles repeated on the surface of Linox. The surface of Linox should always be daytime.
Version: 0.2.1
Date: 22. 11. 2025
Bugfixes:
- Fixed an issue where the spaceship orbit requirement message was not displayed correctly.
- Fixed an issue where incorrect tiles were placed on the surface of Linox during the first visit to the planet.
- Fixed an issue where L.O.R.A.X dialogue windows and other GUIs would not open due to a duplicate-check bug.
Version: 0.2.0
Date: 22. 11. 2025
Major Features:
- The early-game progression has been completely revamped. Some basic research can now be purchased from L.O.R.A.X.
- A Linox-exclusive science pack has been added. A supercomputer for conducting research on Linox has also been added.
- The tech tree order has been adjusted to better suit progression.
- Most Linox research costs have been revamped to use the dedicated science pack.
Balancing:
- The recipe for the Cargo Elevator has been simplified.
- The recipe for the Fluid Elevator has been simplified.
Changes:
- Adjusted dialog text to automatically wrap when it becomes too long.
- Fixed an issue where button text was cut off at the bottom in languages other than Korean.
- Mech Armor can no longer fly over the out-of-map tiles in the Linox Facility.
- The recommended settings for Recursive Blueprints are now enforced. These settings are no longer visible in the options menu.
Version: 0.1.13
Date: 21. 11. 2025
Changes:
- Restored the inventory capacity of the Advanced rocket silo to its previous value.
Version: 0.1.12
Date: 21. 11. 2025
Features:
- Added a dependency on PlanetLib.
Version: 0.1.11
Date: 21. 11. 2025
Translation:
- Russian language support has been added. (Thanks to Efremiros)
Version: 0.1.10
Date: 20. 11. 2025
Features:
- Added tips regarding the planetary power network.
- Added tips regarding the NPC system.
Balancing:
- Quality modules can now be used in the Samarium Centrifugation recipe.
Changes:
- Adjusted the positions of L.O.R.A.X and the Network Terminal. NPCs will no longer occupy the central area.
- Adjusted the size of L.O.R.A.X to be more fitting for a planetary AI.
Version: 0.1.9
Date: 20. 11. 2025
Balancing:
- The Rare Earth Refining recipe no longer returns 99 stone.
- The Rare Earth Refining recipe can now only be used on Linox.
- New recipe - Advanced acid neutrallisation
Bugfixes:
- Fixed an issue where the Rare Earth Refining recipe did not receive productivity module effects.
- Fixed an issue where the text for the controls.linox-custom-input_click keybind was missing.
Version: 0.1.8
Date: 19. 11. 2025
Changes:
- Replaced the image of the Network Terminal.
- The Network Terminal now actually activates at the moment L.O.R.A.X attempts to power it.
- Updated L.O.R.A.X's images.
- L.O.R.A.X now displays a green lighting effect when it boots up.
Version: 0.1.7
Date: 19. 11. 2025
Changes:
- There are no longer any placement restrictions in the Linox corridors.
- Added placement restriction tips for certain tiles.
- The radar range provided by L.O.R.A.X for Linox facilities has been increased by 1
- Added logic to check the settings of the Recursive Blueprints mod.
Version: 0.1.6
Date: 19. 11. 2025
Changes:
- Corrected incorrect names.
- Fixed an issue where certain research effects were not being applied correctly in some situations.
- Fixed an issue where the first Expanding Factory research was not applied correctly.
Version: 0.1.5
Date: 19. 11. 2025
Changes:
- Adjusted some of the English translations to be more appropriate.
- Updated the thumbnail image.
Version: 0.1.4
Date: 18. 11. 2025
Major Features:
- The English translation is now officially supported.
Changes:
- Some lines of dialogue have been revised.
Version: 0.1.3
Date: 18. 11. 2025
Major Features:
- Cargo loss has been added. Now, when sending cargo from Linox orbit, only about 30% of the items will successfully land.
- Orbital Entry Safety research has been added. Each level increases the cargo landing success rate by 5 percentage points.
- Added tips related to cargo loss.
Changes:
- Added sub-icons to some research items.
- Updated the tip icons.
- Changed the timing of the elevator discovery message.
Version: 0.1.2
Date: 17. 11. 2025
Bugfixes:
- Fixed a crash that occurred when using the /cheat command. However, since research effects may malfunction, Linox-related research must be reset and completed again to take effect properly.
Version: 0.1.1
Date: 17. 11. 2025
Bugfixes:
- Fixed an issue where the Linox landing site survey research did not actually require a spaceship to be docked.
- Fixed an issue where loading would fail due to errors in the settings.
Version: 0.1.0
Date: 17. 11. 2025
Info:
- In the Recursive Blueprints Mod map settings, the "X, Y Coordinates" must be set to "Center"; otherwise, the sample of the first factory site may malfunction.
- Saves from previous versions will not be properly compatible. To play the game correctly, you must start a new game.
- To use this version in an ongoing game, you need to temporarily remove the mod to completely clear its data from the save, then add the mod again.
Major Features:
- You can now secure your first factory site for free by talking to L.O.R.A.X, and an example automated factory producing iron and copper plates will be generated there.
- With the example automated factory, various resources and buildings are now provided to ease the early game, significantly reducing the difficulty.
- The surface and underground power grids are now connected globally from the moment terrain is generated, with no research required.
- Solar panels can now be used on the surface.
- Expanded the size of the auxiliary space around factory sites for circuits.
Changes:
- Updated L.O.R.A.X's dialogue and images.
- Updated the Linox planet images.
- You can now obtain crude oil, sulfuric acid, and useful specialized recipes through research, making self-sufficiency theoretically possible.
- The power converter has been removed.
Balancing:
- Adjusted the stone consumption in the casting stone brick recipe from 1 to 2.
- Adjusted the number of land plots provided by the Linox rocket silo foundation research from 4 to 2.
Bugfixes:
- Fixed an issue where manipulating the GUI after loading a save that was saved while the GUI was open would cause a crash.
- Fixed an issue where the foundation tiles of Linox installations could be forcibly removed.
Version: 0.0.5
Date: 13. 11. 2025
Bugfixes:
- Fixed an issue where the Samarium centrifugation research was incorrectly unlocking the turbo pump.
- Fixed an issue where robots could not be placed at the center of Linox-related surfaces.
- Fixed an issue where the properties of Linox installation surfaces were incorrect.
Version: 0.0.4
Date: 13. 11. 2025
Bugfixes:
- Fixed an issue where a crash occurred in certain situations during cargo pod takeoff or landing.
- Fixed a crash that occurred when entities were placed or removed.
Version: 0.0.3
Date: 13. 11. 2025
Bugfixes:
- Fixed incorrect text entries.
- Fixed an issue where cargo landing pad were not being properly taken over.
Version: 0.0.2
Date: 13. 11. 2025
Bugfixes:
- Fixed incorrect text entries.
- Fixed an issue where robots consumed excessive power.
Version: 0.0.1
Date: 13. 11. 2025
Major Features:
- Initial release.