(K2SE) Exotic Industries deprecated

by eliont

Forked Exotic Industries by PreLeyZero to bring compatible part of mod content to Space Exploration + Krastorio2 modpacks.

Content
11 months ago
1.1
123
Transportation Logistics Combat Armor Mining Fluids Manufacturing Power Storage

g Official version

11 months ago

Hello there, and a happy new year.

Just saw this and im very surprised you took the challenge to make those 3 compatible.
Currently RedRafe and I are also working on a official K2 intergration for EI, maybe you would be interested to help us in that regard.

(please note that EI uses the https://opensource.org/license/gpl-3-0/ license, so you would need aswell for your fork ^^)

11 months ago
(updated 11 months ago)

Okay, changed licence type. Sorry, i think mod now completed or abandoned, last update as i checked been 4 (now 6) months ago.

I don't think fork and you compatibility patch will work together, as i changed A LOT of things for this major mods working together and for visual / recipe book clearance also.

Ages itself gone, as SE dont allow that much altering of tree halting with errors "mod break crucial part of tech tree".

Many recipes changed because of duplicates or conflicting components, and rocket part too as it breaks SE rockets. I think i will re-implement planetary rocks without planet names and rocket gui, just with dedicated mining space drones, or add them as ores to SE planets.

In code replaced prefix "ei_" to standard "ei-", rearranged and changed many things such as move every mod item to dedicated subgroup (recipe line).

You can download and look youself.

Now i thinking about taking a break from Factorio and play Genshin Impact =))