Intelligent Enemy

by plexpt

Enhance the enemy AI with smarter and more challenging adversaries, similar to Rampant. This mod does not introduce new enemy types or increase enemy attributes; it solely focuses on improving the intelligence of existing enemies.

Content
11 months ago
2.0
3.26K
Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Manufacturing

a Utilize Rampant's remote controller

9 days ago
(updated 8 days ago)

; Compatibility:
: "'''''Combat Mechanics Overhaul'''''" marks as incompatible due changing rampant units attack parameters. It requires a lot of work to maintain compatibility.. Perhaps in the future compatibility will be restored if the interference with Rampant's unit attack parameters is stopped. Also, it replaces/makes new collision layers.

 -  *"Combat Mechanics Overhaul"* can`t change (and broke) "Rampant Fixed" objects.
     If this mod exists, objects are re-generated in the “data-final-fixes” phase, with changes in loot being saved.

 -  *"Intelligent Enemy"* marks as incompatible due to the **interception of control over the units**, which disrupts the work of the Rampant AI.

Version: 1.6.1 Date: 2023.02.17
Features:
- Experimental feature: added remote interface. Other mods can read chunk pheromones, set enemy base factions,
wave sizes, create attack squads and more. Look at remote_interface.lua

  __**Suggestions for additional functionality are welcome.**__

  To prevent malicious activity, access to anything other than reading is allowed only if the startup.
  setting "Remote interface: allow external control AI" is enabled. Disabled by default.

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