Intelligent Enemy

by plexpt

Enhance the enemy AI with smarter and more challenging adversaries, similar to Rampant. This mod does not introduce new enemy types or increase enemy attributes; it solely focuses on improving the intelligence of existing enemies.

Content
9 months ago
2.0
3.02K
Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Manufacturing

g Early game rush

9 months ago
(updated 9 months ago)

When startin game with mod enabled it makes all biters in area are rushing towards crash site, tried with all other mods disabled. Makes playing the game impossible.

8 months ago

Ditto, it's unfortunate, but true. They do not respect the starting area buffer

8 months ago

same issue here. I was wondering what was causing it.

6 months ago
(updated 6 months ago)

Still an issue btw, makes playing impossible when you're surrounded on all sides and any attempts to escape just continues to bring more and more biters until you're just stuck at spawn with 50 biters spawn camping you. Legit, when I ran away while I could I saw biters in bases rushing to the crash site as I ran past, far enough away to not be spotted. This is not "enhanced" enemy ai, it's just sending all biters to your spawn. The only thing "intelligent" about the enemies is they recognize the one moment when you're at your weakest being the best time to rush an attack. Not fun, not even a proper challenge. A challenge implies a chance to win when this does not give you one from the start.

6 months ago

This mod sucks. Hate to be so blunt, but you are instantly swarmed to the point it is impossible to play. Horrible mod.

29 days ago

Maybe change the AI so that it makes the bugs run away from the ship crash site since it was a loud explosion?

This mod reminds me of the famous words of Captain Zapp Brannigan .. "we will keep sending waves of men at them .." :D

22 days ago

Honestly surprised this wasn't addressed by now. I've been experiencing this while I was immediately spawning in, no pollution even. That, alongside the seeming lack or settings for the mod itself is a major issue.

22 days ago

The author seems to have given up on the development of the module. It's a failure!

9 days ago

this mod would be interesting if the non stop wave of attacks happen once an attack triggers (you know, there are even achivements when you do that for the 1st time for pollution and spore). Since that means you had some time to get ready but also not enough to be op. Also would work wonders with the Zombi hord mod (try the one where the bitters and zombies attack each other, it's so fun to watch (but ups draining late game so it's just for fun)

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