Gizmod-family compatibility and tweaks mod. Contains: Quality Agriculture, Mythical Quality, Extended Quality, Barreling Machine, Acid Weapons, Honeypot, Personal Launcher Equipment, Wooden Platform, Bioflux Autofeed, Burner Seafloor Drill, starter bots, Early Mech Armor and Copper Bots (early bot tech), extended multiplier options for science
Mods introducing new content into the game.
Version: 1.0.21
Date: 2026-08-25
Bugfixes:
- Fixed Water Balloon player healing crashing under Factorio 2.0 by reading LuaEntity.max_health instead of the invalid LuaEntityPrototype.max_health field.
- This synchronizes the standalone GZ-Tweaks implementation with the already-correct absorbed GZ-Tweaks copy in GZ-Terra.
Version: 1.0.20
Date: 2026-08-24
Bugfixes:
- Fixed shattering shotgun shell prototype loading on Factorio 2.0 by applying pellet repeat_count to the shotgun trigger entry instead of the action array.
Version: 1.0.19
Date: 2026-08-24
Changes:
- Split Lighted Poles out of the "Additional walls" startup option into its own "Lighted poles" startup option.
- The new Lighted Poles option is enabled by default.
- "Additional walls" now controls only the integrated wall/gate tiers.
- Runtime lighted-pole lamp management follows the new independent setting.
Version: 1.0.18
Date: 2026-08-24
Features:
- Added startup option "Additional weapons and ammo types" (enabled by default).
- Integrated Mk2 turret/shattering-ammo content, VortiK cannon turrets, Ballista/Crossbow content, and Space Age planetary ammunition.
- Added startup option "Additional walls" (enabled by default).
- Integrated FactorioExtended-style wall/gate tiers, IndustrialCraft reinforced wall/gate tiers, and Lighted Poles+ infrastructure using source defaults.
Compatibility:
- The absorbed source mods are marked incompatible to prevent duplicate prototype definitions.
- FactorioExtended weaponry behavior is recreated with base-game graphics/material fallbacks because its separate Assets/Core packages were not supplied.
Version: 1.0.17
Date: 2026-08-23
Fixes:
- Hardened compact GZ-Dock discovery so Show agriculture can reattach on existing saves even when Gizmod's private Dock GUI name changed.
- Added launcher-signature fallback detection for the stable G/D/E/C/T Dock controls, stale-control cleanup, immediate post-registration refresh, and the existing once-per-second reattach pass.
Version: 1.0.16
Date: 2026-08-23
Changes:
- Moved the per-player Show agriculture toggle out of the expanded Tweaks panel and into the permanent compact GZ-Dock for quick access.
- Removed the now-redundant expanded Tweaks GZ-Dock panel registration while retaining the agriculture overlay behavior.
Version: 1.0.15
Date: 2026-08-23
Fixes:
- Updated the Gizmod/GZ-Dock registration version to match the actual mod version so existing saves refresh the registered Tweaks panel instead of retaining stale registration metadata.
- The GZ-Dock Tweaks panel continues to expose the per-player Show agriculture checkbox.
Version: 1.0.13
Date: 2026-08-23
Features:
- Added a GZ-Dock "Tweaks" panel with a per-player "Show agriculture" checkbox.
- Show agriculture renders nearby agricultural-tower planting footprints as a subtle green ground overlay and follows the player across surfaces.
Integration:
- Added a gz-tweaks build_gizmod_panel remote interface and registered the panel with Gizmod.
- Updated the Gizmod registration metadata to the current GZ-Tweaks version.
Version: 1.0.12
Date: 2026-08-23
Changes:
- Universal barrel items and fill/empty recipes are now generated during data-updates as well as the final compatibility pass.
- This lets GZ-Economy see GZ-Tweaks-generated filled barrels while building its data-final-fixes price cache, without losing the late-fluid catch-all pass.
Version: 1.0.11
Date: 2026-08-23
Changes:
- Reduced the Barreling Plant from 2x2 to a true 1x1 footprint for clean tile alignment.
- Moved its north/south fluid connections to the adjacent tile centers at {0,-1} and {0,1}, eliminating the between-tiles pipe connection caused by the even-sized footprint.
- Rescaled Assembly Machine 2-derived artwork from 2/3 to 1/3 to match the new footprint.
Version: 1.0.10
Date: 2026-08-23
Fixes:
- Fixed Barreling Plant fluid pipe connections being outside the compact 2x2 furnace collision box.
- Moved the input/output connection points to +/-0.75 tiles and explicitly oriented them north/south.
Version: 1.0.9
Date: 2026-08-23
Features:
- Moved the absorbed Quality Seeds 1.3.3 subsystem from Gizmod into GZ-Tweaks.
- Preserved Enable Quality Seeds (default on), Balanced Cultivation (default on), and Freeplace Cultivators (default off), including their existing setting IDs.
- Preserved all Quality Seeds prototype IDs so existing cultivators/items remain compatible when ownership moves between mods.
Compatibility:
- GZ-Tweaks is now incompatible with standalone quality-seeds to prevent duplicate prototypes.
- Bundled Quality Seeds graphics, English locale, runtime spore behavior, and MIT attribution.
Version: 1.0.8
Date: 2026-08-23
Features:
- Absorb Adjustable Quality into GZ-Tweaks using the final Factorio 2.0-compatible upstream behavior/defaults.
- Hide the individual Adjustable Quality tuning settings while preserving their setting IDs/defaults for future tuning.
- Add one combined startup option for extended machine/infrastructure quality effects, enabled by default.
- Add one startup option for a single Mythical quality tier above Legendary, enabled by default.
Compatibility:
- Mark standalone adjustable-quality incompatible to avoid duplicate global setting prototypes/quality rewrites.
Version: 1.0.7
Changes:
- Added independent startup options for universal fluid barreling and the automatic Barreling Plant; both are enabled by default.
- Universal barreling generates missing filled-barrel items plus fill, direct-from-steel fill, and empty recipes for every fluid prototype.
- Added a compact 2x2 Barreling Plant based on Assembly Machine 2 graphics. It is furnace-driven and automatically selects fill/unfill recipes from its item/fluid inputs without manual recipe selection.
- Barreling Plant accepts either empty barrels or steel plates when filling and returns empty barrels when unbarreling.
Version: 1.0.6
Changes:
- Removed the per-tick nuclear-generator inventory/filter scan; fuel filters are now applied only when generators are discovered or built.
- Capped Spider Mine Lua processing to 32 mines per tick and throttled armed target acquisition/chase checks.
- Staggered Honeypot 500-tile attraction scans so only one honeypot performs the expensive unit query per pulse.
- Disabled idle Early Mech player polling when the compatibility target is absent and no speed-bonus cleanup remains.
Version: 1.0.5
Changes:
- Added runtime Atlas ATF -> FluxMart integration through GZ-Economy's generic registration API.
- Registers Atlas handheld firearm subgroups and ATF ammunition as military FluxMart goods.
- Does not modify Atlas item groups/subgroups or move items into Factorio's normal combat crafting group.
- Excludes Atlas components, resources, armor, drones, turrets, and suppressed trading items.
- Prices and unlocks remain owned by GZ-Economy's generic recipe-derived systems; GZ-Tweaks carries no Atlas price table.
Version: 1.0.4
Changes:
- Absorbed Acid Weapons 1.0.0 directly into GZ-Tweaks, preserving original prototype names for save/blueprint compatibility.
- Added startup option "Enable Acid Weapons", enabled by default.
- Added an explicit conflict with standalone acid-weapons so duplicate prototypes cannot load.
- Bundled Acid Weapons graphics, English/Portuguese locale, and MIT attribution.
- Added optional load-order integration for Atlas_ATF and gz-economy.
- When Atlas ATF and GZ-Economy are both installed, hides/disables Atlas Remote Market, Cash, Gold Bullions, Gems, Gem Box, all cash buying/selling recipes, and the related trade technology while preserving Atlas combat content.
- Rebuilds GZ-Economy's data-stage price cache after Atlas trade suppression so hidden cash recipes cannot influence derived prices.
Version: 1.0.3
Date: 2026-06-02
Changes:
- Minor tweak to the nuclear generator dropped in hardmode to make it work when foundations-required is enabled.
- Reduced the nuclear generator output to 16 MW and removed desirable dirt paths integration.
Version: 1.0.2
Date: 2026-05-31
Changes:
- Minor tweak to the nuclear generator dropped in hardmode to make it work when foundations-required is enabled.
- Reduced the nuclear generator output to 16 MW and removed desirable dirt paths integration.
Version: 0.2.7
Date: 2026-05-23
Changes:
- Packaged Spider Mines directly into GZ-Tweaks alongside the integrated Personal Launcher and water balloons.
- Integrated Personal Launcher now includes Spider Mine Capsule as a selectable payload mode.
- Added Spider Mine Capsule prototypes, tiny spider runner runtime, settings, locale, unlocks, and notices.
Version: 0.2.5
Date: 2026-05-21
Changes:
- Optimized honeypot entity graphic to look slightly less stupid
- Confirmed GIZMOD is not in fact a psyop