Eye for an Eye fixed


Biters that damage your structures take a portion of that damage in return – turning every breach into a self‑defeating attack. (Modular testing ongoin) Fully compatible with Factorio 2.0 and 2.1 (and Space Age). Now with a modular codebase, dynamic polling for instant setting feedback, clean scientific‑notation display, and optional debug logging. Every enemy kill reduces evolution; nest destruction evolution gain is toggleable. All settings are runtime‑global and take effect immediately.

Tweaks
a day ago
0.17 - 2.1
715
Enemies

Error with AlienPower biters

posted by Sleeeper 5 years ago
General
2
last message by gearsgod 6 days ago

Setting request

posted by -DeadlyKitten 6 years ago
General
2
last message by gearsgod 6 days ago

2.0?

posted by ErubianWarlord 1 year, 9 months ago
General
2
last message by gearsgod 7 days ago

non-recoverable error

posted by BlackAsLight 2 years ago
Bugs
1
last message by gearsgod 7 days ago

Update to 1.1 and compatibility questions

posted by Merikolus 5 years ago
General
2
last message by gearsgod 4 years ago

0.18

posted by -DeadlyKitten 6 years ago
General
2
last message by gearsgod 5 years ago