Eye for an Eye fixed


Biters that damage your structures take a portion of that damage in return – turning every breach into a self‑defeating attack. (Modular testing ongoin) Fully compatible with Factorio 2.0 and 2.1 (and Space Age). Now with a modular codebase, dynamic polling for instant setting feedback, clean scientific‑notation display, and optional debug logging. Every enemy kill reduces evolution; nest destruction evolution gain is toggleable. All settings are runtime‑global and take effect immediately.

Tweaks
a day ago
0.17 - 2.1
715
Enemies

g Error with AlienPower biters

5 years ago

Error when custom biters from Alien Power mod spawn from eggs and hit me.

Error while running event eye-for-an-eye-fixed::on_entity_damaged (ID 98)
Entity is not entity-with-health.
stack traceback:
eye-for-an-eye-fixed/control.lua:17: in function <eye-for-an-eye-fixed/control.lua:9>
stack traceback:
[C]: in function 'damage'
eye-for-an-eye-fixed/control.lua:17: in function <eye-for-an-eye-fixed/control.lua:9>

4 years ago

yeah this sounds like it would need to do a quick check however i know nothing of the code anymore >.>

6 days ago

Error when custom biters from Alien Power mod spawn from eggs and hit me.

Error while running event eye-for-an-eye-fixed::on_entity_damaged (ID 98)
Entity is not entity-with-health.
stack traceback:
eye-for-an-eye-fixed/control.lua:17: in function <eye-for-an-eye-fixed/control.lua:9>
stack traceback:
[C]: in function 'damage'
eye-for-an-eye-fixed/control.lua:17: in function <eye-for-an-eye-fixed/control.lua:9>

i did my best to fix this in the new updates, let me know if its not please!

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