Eye for an Eye fixed


Biters that damage your structures take a portion of that damage in return – turning every breach into a self‑defeating attack. (Modular testing ongoin) Fully compatible with Factorio 2.0 and 2.1 (and Space Age). Now with a modular codebase, dynamic polling for instant setting feedback, clean scientific‑notation display, and optional debug logging. Every enemy kill reduces evolution; nest destruction evolution gain is toggleable. All settings are runtime‑global and take effect immediately.

Tweaks
a day ago
0.17 - 2.1
715
Enemies

g Setting request

6 years ago
(updated 6 years ago)

Great mod.
Please add a setting so the amount that bitters get damaged is some number other then a flat 20% of the damage dealt.
So for example it could be a user entered setting as anywhere from 0% to 10000% of the damage dealt.

5 years ago

I would love to but I have no seen the code for over a year and also i was like brand new to the coding as I wanted to fix a broken mod.

6 days ago

Great mod.
Please add a setting so the amount that bitters get damaged is some number other then a flat 20% of the damage dealt.
So for example it could be a user entered setting as anywhere from 0% to 10000% of the damage dealt.

Added the feature in the latest update just for you! ^.^

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